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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 19:26:27 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 19:26:27 +0100
commite8d9e38b4c265e0efde32c38d01b511cb572a34d (patch)
tree0af9b8f5e7c9e59de2e3c9ebc175ce31e9a86c20 /src/test/ParticleTest.cpp
parentcfd578dd0b7d5894ff0b0a0796d85cd5e9ae6e56 (diff)
parentf3adf300c5ba9b382f74e5b704501fd047399062 (diff)
Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepe
Diffstat (limited to 'src/test/ParticleTest.cpp')
-rw-r--r--src/test/ParticleTest.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp
index a659fe5..1409c4f 100644
--- a/src/test/ParticleTest.cpp
+++ b/src/test/ParticleTest.cpp
@@ -32,7 +32,11 @@ public:
Color color(0, 0, 0, 0);
auto s1 = Texture("asset/texture/img.png");
Sprite & test_sprite = game_object.add_component<Sprite>(
- s1, color, Sprite::FlipSettings{true, true}, 1, 1, 100);
+ s1, Sprite::Data{
+ .color = color,
+ .flip = Sprite::FlipSettings{true, true},
+ .size = {10, 10},
+ });
game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
.position = {0, 0},