diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-17 15:21:48 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-17 15:21:48 +0100 |
commit | 3c7373eba71ccf5f16069d540c9f66e297895b1a (patch) | |
tree | 4116fa8f5a3670c4a1689dfb2a63fd32cf53b941 /src/test/ParticleTest.cpp | |
parent | 154ed5353ef18eb46cc31744e8bf1bc54afd5acc (diff) | |
parent | 9232a98b72eee7af4f7f2153c1b2ccedbfa4cc65 (diff) |
Merge branch 'master' into loek/savemgr
Diffstat (limited to 'src/test/ParticleTest.cpp')
-rw-r--r-- | src/test/ParticleTest.cpp | 98 |
1 files changed, 51 insertions, 47 deletions
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 9112a3f..9263e00 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -1,15 +1,18 @@ #include "api/Asset.h" -#include <crepe/Particle.h> #include <crepe/api/Config.h> #include <crepe/api/GameObject.h> -#include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Sprite.h> #include <crepe/api/Transform.h> #include <crepe/manager/ComponentManager.h> -#include <crepe/system/ParticleSystem.h> +#include <crepe/manager/LoopTimerManager.h> #include <gtest/gtest.h> #include <math.h> +#define protected public +#define private public +#include <crepe/Particle.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/system/ParticleSystem.h> using namespace std; using namespace std::chrono_literals; @@ -21,6 +24,7 @@ class ParticlesTest : public ::testing::Test { public: ComponentManager component_manager{m}; ParticleSystem particle_system{m}; + LoopTimerManager loop_timer{m}; void SetUp() override { ComponentManager & mgr = this->component_manager; @@ -38,25 +42,25 @@ public: .size = {10, 10}, }); - game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ - .position = {0, 0}, - .max_particles = 100, - .emission_rate = 0, - .min_speed = 0, - .max_speed = 0, - .min_angle = 0, - .max_angle = 0, - .begin_lifespan = 0, - .end_lifespan = 0, - .force_over_time = vec2{0, 0}, - .boundary{ - .width = 0, - .height = 0, - .offset = vec2{0, 0}, - .reset_on_exit = false, - }, - .sprite = test_sprite, - }); + game_object.add_component<ParticleEmitter>(test_sprite, + ParticleEmitter::Data{ + .offset = {0, 0}, + .max_particles = 100, + .emission_rate = 0, + .min_speed = 0, + .max_speed = 0, + .min_angle = 0, + .max_angle = 0, + .begin_lifespan = 0, + .end_lifespan = 0, + .force_over_time = vec2{0, 0}, + .boundary{ + .width = 0, + .height = 0, + .offset = vec2{0, 0}, + .reset_on_exit = false, + }, + }); } transforms = mgr.get_components_by_id<Transform>(0); Transform & transform = transforms.front().get(); @@ -66,7 +70,7 @@ public: std::vector<std::reference_wrapper<ParticleEmitter>> rigidbodies = mgr.get_components_by_id<ParticleEmitter>(0); ParticleEmitter & emitter = rigidbodies.front().get(); - emitter.data.position = {0, 0}; + emitter.data.offset = {0, 0}; emitter.data.emission_rate = 0; emitter.data.min_speed = 0; emitter.data.max_speed = 0; @@ -76,7 +80,7 @@ public: emitter.data.end_lifespan = 0; emitter.data.force_over_time = vec2{0, 0}; emitter.data.boundary = {0, 0, vec2{0, 0}, false}; - for (auto & particle : emitter.data.particles) { + for (auto & particle : emitter.particles) { particle.active = false; } } @@ -95,19 +99,19 @@ TEST_F(ParticlesTest, spawnParticle) { emitter.data.max_angle = 10; particle_system.update(); //check if nothing happend - EXPECT_EQ(emitter.data.particles[0].active, false); - emitter.data.emission_rate = 1; + EXPECT_EQ(emitter.particles[0].active, false); + emitter.data.emission_rate = 50; //check particle spawnes particle_system.update(); - EXPECT_EQ(emitter.data.particles[0].active, true); + EXPECT_EQ(emitter.particles[0].active, true); particle_system.update(); - EXPECT_EQ(emitter.data.particles[1].active, true); + EXPECT_EQ(emitter.particles[1].active, true); particle_system.update(); - EXPECT_EQ(emitter.data.particles[2].active, true); + EXPECT_EQ(emitter.particles[2].active, true); particle_system.update(); - EXPECT_EQ(emitter.data.particles[3].active, true); + EXPECT_EQ(emitter.particles[3].active, true); - for (auto & particle : emitter.data.particles) { + for (auto & particle : emitter.particles) { // Check velocity range EXPECT_GE(particle.velocity.x, emitter.data.min_speed); // Speed should be greater than or equal to min_speed @@ -133,13 +137,13 @@ TEST_F(ParticlesTest, moveParticleHorizontal) { emitter.data.end_lifespan = 100; emitter.data.boundary.height = 100; emitter.data.boundary.width = 100; - emitter.data.min_speed = 1; - emitter.data.max_speed = 1; + emitter.data.min_speed = 50; + emitter.data.max_speed = 50; emitter.data.max_angle = 0; - emitter.data.emission_rate = 1; + emitter.data.emission_rate = 50; for (int a = 1; a < emitter.data.boundary.width / 2; a++) { particle_system.update(); - EXPECT_EQ(emitter.data.particles[0].position.x, a); + EXPECT_EQ(emitter.particles[0].position.x, a); } } @@ -150,14 +154,14 @@ TEST_F(ParticlesTest, moveParticleVertical) { emitter.data.end_lifespan = 100; emitter.data.boundary.height = 100; emitter.data.boundary.width = 100; - emitter.data.min_speed = 1; - emitter.data.max_speed = 1; + emitter.data.min_speed = 50; + emitter.data.max_speed = 50; emitter.data.min_angle = 90; emitter.data.max_angle = 90; - emitter.data.emission_rate = 1; + emitter.data.emission_rate = 50; for (int a = 1; a < emitter.data.boundary.width / 2; a++) { particle_system.update(); - EXPECT_EQ(emitter.data.particles[0].position.y, a); + EXPECT_EQ(emitter.particles[0].position.y, a); } } @@ -177,7 +181,7 @@ TEST_F(ParticlesTest, boundaryParticleReset) { for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) { particle_system.update(); } - EXPECT_EQ(emitter.data.particles[0].active, false); + EXPECT_EQ(emitter.particles[0].active, false); } TEST_F(ParticlesTest, boundaryParticleStop) { @@ -197,12 +201,12 @@ TEST_F(ParticlesTest, boundaryParticleStop) { particle_system.update(); } const double TOLERANCE = 0.01; - EXPECT_NEAR(emitter.data.particles[0].velocity.x, 0, TOLERANCE); - EXPECT_NEAR(emitter.data.particles[0].velocity.y, 0, TOLERANCE); - if (emitter.data.particles[0].velocity.x != 0) - EXPECT_NEAR(std::abs(emitter.data.particles[0].position.x), + EXPECT_NEAR(emitter.particles[0].velocity.x, 0, TOLERANCE); + EXPECT_NEAR(emitter.particles[0].velocity.y, 0, TOLERANCE); + if (emitter.particles[0].velocity.x != 0) + EXPECT_NEAR(std::abs(emitter.particles[0].position.x), emitter.data.boundary.height / 2, TOLERANCE); - if (emitter.data.particles[0].velocity.y != 0) - EXPECT_NEAR(std::abs(emitter.data.particles[0].position.y), - emitter.data.boundary.width / 2, TOLERANCE); + if (emitter.particles[0].velocity.y != 0) + EXPECT_NEAR(std::abs(emitter.particles[0].position.y), emitter.data.boundary.width / 2, + TOLERANCE); } |