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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 22:33:14 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 22:33:14 +0100 |
commit | 48f69cedaf16038d980071d43d32e22caae44c17 (patch) | |
tree | d52db1e10dc82eb02c7d22dbe3fa8648c457c2ce /src/test/ParticleTest.cpp | |
parent | 6808307cf65a4b686621f08a58effecc0a9c6bb8 (diff) | |
parent | da379a58033c0ef3c9c854326a3fca25d6e54319 (diff) |
merge `loek/scripts` into `loek/collision-system`
Diffstat (limited to 'src/test/ParticleTest.cpp')
-rw-r--r-- | src/test/ParticleTest.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 4e655a9..d9bbba0 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -28,7 +28,7 @@ public: GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0); Color color(0, 0, 0, 0); - Sprite test_sprite = game_object.add_component<Sprite>( + Sprite & test_sprite = game_object.add_component<Sprite>( make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); |