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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 22:33:14 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 22:33:14 +0100
commit48f69cedaf16038d980071d43d32e22caae44c17 (patch)
treed52db1e10dc82eb02c7d22dbe3fa8648c457c2ce /src/test/ParticleTest.cpp
parent6808307cf65a4b686621f08a58effecc0a9c6bb8 (diff)
parentda379a58033c0ef3c9c854326a3fca25d6e54319 (diff)
merge `loek/scripts` into `loek/collision-system`
Diffstat (limited to 'src/test/ParticleTest.cpp')
-rw-r--r--src/test/ParticleTest.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp
index 4e655a9..d9bbba0 100644
--- a/src/test/ParticleTest.cpp
+++ b/src/test/ParticleTest.cpp
@@ -28,7 +28,7 @@ public:
GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0);
Color color(0, 0, 0, 0);
- Sprite test_sprite = game_object.add_component<Sprite>(
+ Sprite & test_sprite = game_object.add_component<Sprite>(
make_shared<Texture>("../asset/texture/img.png"), color,
FlipSettings{true, true});