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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-03 11:33:48 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-03 11:33:48 +0100 |
commit | d1a31a3cafc9aadb047509f5cd8b2befa212add8 (patch) | |
tree | af43d7e3bd55818565fb253064d3f35a44786a68 /src/test/ParticleTest.cpp | |
parent | c396ae5f78222a7c3547ae5e2ce719ae143acb66 (diff) | |
parent | cc821016c8ddce45a1e3f192415f58be237b8a1e (diff) |
Merge branch 'jaro/collision-system' into wouter/exampleGame
Diffstat (limited to 'src/test/ParticleTest.cpp')
-rw-r--r-- | src/test/ParticleTest.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 8b81e74..976f9a1 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -1,4 +1,4 @@ -#include "api/Vector2.h" +#include "api/Texture.h" #include <crepe/ComponentManager.h> #include <crepe/Particle.h> #include <crepe/api/Config.h> @@ -28,9 +28,9 @@ public: GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0); Color color(0, 0, 0, 0); + auto s1 = Texture("asset/texture/img.png"); Sprite & test_sprite = game_object.add_component<Sprite>( - make_shared<Texture>("asset/texture/img.png"), color, - FlipSettings{true, true}); + s1, color, Sprite::FlipSettings{true, true}, 1, 1, 100); game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ .position = {0, 0}, |