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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-28 13:01:07 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-28 13:01:14 +0100
commit63bce3dd21c82e2b4e45c07934d5a26684cdaa93 (patch)
treea46da0cb575fa21add7b07f2784c7889e4bc2771 /src/test/ParticleTest.cpp
parent2a2a3391ff0b449602825c3182af33c2ff52abc0 (diff)
parent85aa57e33d493502b05984ce44db6c68f627a6f2 (diff)
merge `master`
Diffstat (limited to 'src/test/ParticleTest.cpp')
-rw-r--r--src/test/ParticleTest.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp
index cf43e35..4e9fa4e 100644
--- a/src/test/ParticleTest.cpp
+++ b/src/test/ParticleTest.cpp
@@ -5,6 +5,7 @@
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
#include <crepe/system/ParticleSystem.h>
#include <gtest/gtest.h>
@@ -28,9 +29,9 @@ public:
GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0);
Color color(0, 0, 0, 0);
+ auto s1 = Texture("asset/texture/img.png");
Sprite & test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("asset/texture/img.png"), color,
- FlipSettings{true, true});
+ s1, color, Sprite::FlipSettings{true, true}, 1, 1, 100);
game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
.position = {0, 0},