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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-11 18:54:56 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-11 18:54:56 +0100
commit904b853a277c3fcd0f84561b6e45bcbd4f0b25c6 (patch)
tree84b8b3d3c29471e4edc2707444b21ac406ee2799 /src/test/ParticleTest.cpp
parent876746db205b259430b6b438227c986dbf0cb59d (diff)
parent30c17c98e54c1534664de08ca3838c40c859d166 (diff)
merge master
Diffstat (limited to 'src/test/ParticleTest.cpp')
-rw-r--r--src/test/ParticleTest.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp
index 1409c4f..9112a3f 100644
--- a/src/test/ParticleTest.cpp
+++ b/src/test/ParticleTest.cpp
@@ -1,10 +1,10 @@
+#include "api/Asset.h"
#include <crepe/Particle.h>
#include <crepe/api/Config.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
-#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
#include <crepe/manager/ComponentManager.h>
#include <crepe/system/ParticleSystem.h>
@@ -30,7 +30,7 @@ public:
GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0);
Color color(0, 0, 0, 0);
- auto s1 = Texture("asset/texture/img.png");
+ auto s1 = Asset("asset/texture/img.png");
Sprite & test_sprite = game_object.add_component<Sprite>(
s1, Sprite::Data{
.color = color,