aboutsummaryrefslogtreecommitdiff
path: root/src/test/InputTest.cpp
diff options
context:
space:
mode:
authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-27 14:59:03 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-27 14:59:03 +0100
commit9d60b7b70abd832dc229c59114e465d457fcd0a3 (patch)
treee8f072ccb8e3a24a42295e53afac1892eda039ab /src/test/InputTest.cpp
parent6e9879896e620e6113c11e48f23a5f71b4fc87f0 (diff)
make format
Diffstat (limited to 'src/test/InputTest.cpp')
-rw-r--r--src/test/InputTest.cpp26
1 files changed, 12 insertions, 14 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index 0e3e097..d6ebb6f 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -20,14 +20,12 @@ using namespace crepe;
class InputTest : public ::testing::Test {
public:
ComponentManager mgr{};
- InputSystem input_system{mgr}; // Initializes the InputSystem with the ComponentManager
+ InputSystem input_system{mgr}; // Initializes the InputSystem with the ComponentManager
- EventManager& event_manager = EventManager::get_instance();
+ EventManager & event_manager = EventManager::get_instance();
protected:
- void SetUp() override {
- event_manager.clear();
- }
+ void SetUp() override { event_manager.clear(); }
void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {
SDL_Event event;
@@ -52,7 +50,7 @@ protected:
TEST_F(InputTest, MouseDown) {
bool mouse_triggered = false;
- EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent& event) {
+ EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {
mouse_triggered = true;
EXPECT_EQ(event.mouse_x, 10);
EXPECT_EQ(event.mouse_y, 10);
@@ -76,7 +74,7 @@ TEST_F(InputTest, MouseDown) {
TEST_F(InputTest, MouseUp) {
bool function_triggered = false;
- EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent& e) {
+ EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {
function_triggered = true;
EXPECT_EQ(e.mouse_x, 10);
EXPECT_EQ(e.mouse_y, 10);
@@ -100,7 +98,7 @@ TEST_F(InputTest, MouseUp) {
TEST_F(InputTest, MouseMove) {
bool function_triggered = false;
- EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent& e) {
+ EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {
function_triggered = true;
EXPECT_EQ(e.mouse_x, 10);
EXPECT_EQ(e.mouse_y, 10);
@@ -128,7 +126,7 @@ TEST_F(InputTest, KeyDown) {
bool function_triggered = false;
// Define event handler for KeyPressEvent
- EventHandler<KeyPressEvent> on_key_press = [&](const KeyPressEvent& event) {
+ EventHandler<KeyPressEvent> on_key_press = [&](const KeyPressEvent & event) {
function_triggered = true;
EXPECT_EQ(event.key, Keycode::B); // Validate the key is 'B'
EXPECT_EQ(event.repeat, true); // Validate repeat flag
@@ -153,7 +151,7 @@ TEST_F(InputTest, KeyDown) {
TEST_F(InputTest, KeyUp) {
bool function_triggered = false;
- EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent& event) {
+ EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent & event) {
function_triggered = true;
EXPECT_EQ(event.key, Keycode::B);
return false;
@@ -173,7 +171,7 @@ TEST_F(InputTest, KeyUp) {
TEST_F(InputTest, MouseClick) {
bool on_click_triggered = false;
- EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent& event) {
+ EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {
on_click_triggered = true;
EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
EXPECT_EQ(event.mouse_x, 10);
@@ -190,8 +188,8 @@ TEST_F(InputTest, MouseClick) {
TEST_F(InputTest, testButtonClick) {
GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
-
- auto& button = obj.add_component<Button>(100,100);
+
+ auto & button = obj.add_component<Button>(100, 100);
bool button_clicked = false;
bool hover = false;
button.active = true;
@@ -212,7 +210,7 @@ TEST_F(InputTest, testButtonClick) {
TEST_F(InputTest, testButtonHover) {
GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
- auto& button = obj.add_component<Button>(100,100);
+ auto & button = obj.add_component<Button>(100, 100);
bool button_clicked = false;
button.active = true;
button.width = 100;