diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-27 14:59:03 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-27 14:59:03 +0100 |
commit | 9d60b7b70abd832dc229c59114e465d457fcd0a3 (patch) | |
tree | e8f072ccb8e3a24a42295e53afac1892eda039ab /src/test/InputTest.cpp | |
parent | 6e9879896e620e6113c11e48f23a5f71b4fc87f0 (diff) |
make format
Diffstat (limited to 'src/test/InputTest.cpp')
-rw-r--r-- | src/test/InputTest.cpp | 26 |
1 files changed, 12 insertions, 14 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 0e3e097..d6ebb6f 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -20,14 +20,12 @@ using namespace crepe; class InputTest : public ::testing::Test { public: ComponentManager mgr{}; - InputSystem input_system{mgr}; // Initializes the InputSystem with the ComponentManager + InputSystem input_system{mgr}; // Initializes the InputSystem with the ComponentManager - EventManager& event_manager = EventManager::get_instance(); + EventManager & event_manager = EventManager::get_instance(); protected: - void SetUp() override { - event_manager.clear(); - } + void SetUp() override { event_manager.clear(); } void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) { SDL_Event event; @@ -52,7 +50,7 @@ protected: TEST_F(InputTest, MouseDown) { bool mouse_triggered = false; - EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent& event) { + EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) { mouse_triggered = true; EXPECT_EQ(event.mouse_x, 10); EXPECT_EQ(event.mouse_y, 10); @@ -76,7 +74,7 @@ TEST_F(InputTest, MouseDown) { TEST_F(InputTest, MouseUp) { bool function_triggered = false; - EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent& e) { + EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) { function_triggered = true; EXPECT_EQ(e.mouse_x, 10); EXPECT_EQ(e.mouse_y, 10); @@ -100,7 +98,7 @@ TEST_F(InputTest, MouseUp) { TEST_F(InputTest, MouseMove) { bool function_triggered = false; - EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent& e) { + EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) { function_triggered = true; EXPECT_EQ(e.mouse_x, 10); EXPECT_EQ(e.mouse_y, 10); @@ -128,7 +126,7 @@ TEST_F(InputTest, KeyDown) { bool function_triggered = false; // Define event handler for KeyPressEvent - EventHandler<KeyPressEvent> on_key_press = [&](const KeyPressEvent& event) { + EventHandler<KeyPressEvent> on_key_press = [&](const KeyPressEvent & event) { function_triggered = true; EXPECT_EQ(event.key, Keycode::B); // Validate the key is 'B' EXPECT_EQ(event.repeat, true); // Validate repeat flag @@ -153,7 +151,7 @@ TEST_F(InputTest, KeyDown) { TEST_F(InputTest, KeyUp) { bool function_triggered = false; - EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent& event) { + EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent & event) { function_triggered = true; EXPECT_EQ(event.key, Keycode::B); return false; @@ -173,7 +171,7 @@ TEST_F(InputTest, KeyUp) { TEST_F(InputTest, MouseClick) { bool on_click_triggered = false; - EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent& event) { + EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) { on_click_triggered = true; EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); EXPECT_EQ(event.mouse_x, 10); @@ -190,8 +188,8 @@ TEST_F(InputTest, MouseClick) { TEST_F(InputTest, testButtonClick) { GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - - auto& button = obj.add_component<Button>(100,100); + + auto & button = obj.add_component<Button>(100, 100); bool button_clicked = false; bool hover = false; button.active = true; @@ -212,7 +210,7 @@ TEST_F(InputTest, testButtonClick) { TEST_F(InputTest, testButtonHover) { GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - auto& button = obj.add_component<Button>(100,100); + auto & button = obj.add_component<Button>(100, 100); bool button_clicked = false; button.active = true; button.width = 100; |