diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-13 08:17:16 +0100 |
---|---|---|
committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-13 08:17:16 +0100 |
commit | 2793e8be0e6c44bb34a25522e1e75ed8a2868b32 (patch) | |
tree | 7e94ba52ac68fc42072f41dc9f19b900b0b7a345 /src/test/InputTest.cpp | |
parent | 193d5bf4d9577e63202cec45b21ed85a76a89f09 (diff) | |
parent | fd403d038b017ec8976023471073329896035e36 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/inputSystem
Diffstat (limited to 'src/test/InputTest.cpp')
-rw-r--r-- | src/test/InputTest.cpp | 45 |
1 files changed, 12 insertions, 33 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index a6e60b5..7a28882 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -1,3 +1,4 @@ +#include "system/RenderSystem.h" #include <gtest/gtest.h> #define protected public #define private public @@ -27,11 +28,21 @@ public: SDLContext sdl_context{mediator}; InputSystem input_system{mediator}; + RenderSystem render{mediator}; EventManager event_manager{mediator}; //GameObject camera; protected: - void SetUp() override { event_manager.clear(); } + void SetUp() override { + GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); + auto & camera + = obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500}, + Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + render.update(); + //mediator.event_manager = event_manager; + //mediator.component_manager = mgr; + //event_manager.clear(); + } void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) { SDL_Event event; @@ -55,10 +66,6 @@ protected: }; TEST_F(InputTest, MouseDown) { - GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>( - ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); - camera.active = true; bool mouse_triggered = false; EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) { mouse_triggered = true; @@ -85,10 +92,6 @@ TEST_F(InputTest, MouseDown) { } TEST_F(InputTest, MouseUp) { - GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>( - ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); - camera.active = true; bool function_triggered = false; EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) { function_triggered = true; @@ -113,10 +116,6 @@ TEST_F(InputTest, MouseUp) { } TEST_F(InputTest, MouseMove) { - GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>( - ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); - camera.active = true; bool function_triggered = false; EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) { function_triggered = true; @@ -143,10 +142,6 @@ TEST_F(InputTest, MouseMove) { } TEST_F(InputTest, KeyDown) { - GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>( - ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); - camera.active = true; bool function_triggered = false; // Define event handler for KeyPressEvent @@ -174,10 +169,6 @@ TEST_F(InputTest, KeyDown) { } TEST_F(InputTest, KeyUp) { - GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>( - ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); - camera.active = true; bool function_triggered = false; EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent & event) { function_triggered = true; @@ -198,10 +189,6 @@ TEST_F(InputTest, KeyUp) { } TEST_F(InputTest, MouseClick) { - GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>( - ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); - camera.active = true; bool on_click_triggered = false; EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) { on_click_triggered = true; @@ -219,10 +206,6 @@ TEST_F(InputTest, MouseClick) { } TEST_F(InputTest, testButtonClick) { - GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>( - ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); - camera.active = true; GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; std::function<void()> on_click = [&]() { button_clicked = true; }; @@ -243,10 +226,6 @@ TEST_F(InputTest, testButtonClick) { } TEST_F(InputTest, testButtonHover) { - GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>( - ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); - camera.active = true; GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; std::function<void()> on_click = [&]() { button_clicked = true; }; |