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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-13 08:17:16 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-13 08:17:16 +0100
commit2793e8be0e6c44bb34a25522e1e75ed8a2868b32 (patch)
tree7e94ba52ac68fc42072f41dc9f19b900b0b7a345 /src/test/InputTest.cpp
parent193d5bf4d9577e63202cec45b21ed85a76a89f09 (diff)
parentfd403d038b017ec8976023471073329896035e36 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/inputSystem
Diffstat (limited to 'src/test/InputTest.cpp')
-rw-r--r--src/test/InputTest.cpp45
1 files changed, 12 insertions, 33 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index a6e60b5..7a28882 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -1,3 +1,4 @@
+#include "system/RenderSystem.h"
#include <gtest/gtest.h>
#define protected public
#define private public
@@ -27,11 +28,21 @@ public:
SDLContext sdl_context{mediator};
InputSystem input_system{mediator};
+ RenderSystem render{mediator};
EventManager event_manager{mediator};
//GameObject camera;
protected:
- void SetUp() override { event_manager.clear(); }
+ void SetUp() override {
+ GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
+ auto & camera
+ = obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500},
+ Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ render.update();
+ //mediator.event_manager = event_manager;
+ //mediator.component_manager = mgr;
+ //event_manager.clear();
+ }
void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {
SDL_Event event;
@@ -55,10 +66,6 @@ protected:
};
TEST_F(InputTest, MouseDown) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(
- ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
- camera.active = true;
bool mouse_triggered = false;
EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {
mouse_triggered = true;
@@ -85,10 +92,6 @@ TEST_F(InputTest, MouseDown) {
}
TEST_F(InputTest, MouseUp) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(
- ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
- camera.active = true;
bool function_triggered = false;
EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {
function_triggered = true;
@@ -113,10 +116,6 @@ TEST_F(InputTest, MouseUp) {
}
TEST_F(InputTest, MouseMove) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(
- ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
- camera.active = true;
bool function_triggered = false;
EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {
function_triggered = true;
@@ -143,10 +142,6 @@ TEST_F(InputTest, MouseMove) {
}
TEST_F(InputTest, KeyDown) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(
- ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
- camera.active = true;
bool function_triggered = false;
// Define event handler for KeyPressEvent
@@ -174,10 +169,6 @@ TEST_F(InputTest, KeyDown) {
}
TEST_F(InputTest, KeyUp) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(
- ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
- camera.active = true;
bool function_triggered = false;
EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent & event) {
function_triggered = true;
@@ -198,10 +189,6 @@ TEST_F(InputTest, KeyUp) {
}
TEST_F(InputTest, MouseClick) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(
- ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
- camera.active = true;
bool on_click_triggered = false;
EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {
on_click_triggered = true;
@@ -219,10 +206,6 @@ TEST_F(InputTest, MouseClick) {
}
TEST_F(InputTest, testButtonClick) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(
- ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
- camera.active = true;
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
bool button_clicked = false;
std::function<void()> on_click = [&]() { button_clicked = true; };
@@ -243,10 +226,6 @@ TEST_F(InputTest, testButtonClick) {
}
TEST_F(InputTest, testButtonHover) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(
- ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
- camera.active = true;
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
bool button_clicked = false;
std::function<void()> on_click = [&]() { button_clicked = true; };