diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-09 13:24:27 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-09 13:24:27 +0100 |
commit | ee56ebd4cf1ca1ef04f1f8c36431ebb54447cc46 (patch) | |
tree | c15bbd0f6524064569690b4436b5d91f3feeafd4 /src/test/InputTest.cpp | |
parent | a4d76993e51ac4486fc313e868285eb7b4cb89f2 (diff) | |
parent | 4d74c80d9c3c9fdca9b07d960a1f9fd3e38cdfad (diff) |
Merge remote-tracking branch 'origin/master' into max/AI
Diffstat (limited to 'src/test/InputTest.cpp')
-rw-r--r-- | src/test/InputTest.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index cb9833f..73eaab3 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -60,8 +60,8 @@ protected: TEST_F(InputTest, MouseDown) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, - vec2{0, 0}); + auto & camera = obj.add_component<Camera>( + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; bool mouse_triggered = false; EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) { @@ -90,8 +90,8 @@ TEST_F(InputTest, MouseDown) { TEST_F(InputTest, MouseUp) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, - vec2{0, 0}); + auto & camera = obj.add_component<Camera>( + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; bool function_triggered = false; EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) { @@ -118,8 +118,8 @@ TEST_F(InputTest, MouseUp) { TEST_F(InputTest, MouseMove) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, - vec2{0, 0}); + auto & camera = obj.add_component<Camera>( + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; bool function_triggered = false; EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) { @@ -148,8 +148,8 @@ TEST_F(InputTest, MouseMove) { TEST_F(InputTest, KeyDown) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, - vec2{0, 0}); + auto & camera = obj.add_component<Camera>( + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; bool function_triggered = false; @@ -179,8 +179,8 @@ TEST_F(InputTest, KeyDown) { TEST_F(InputTest, KeyUp) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, - vec2{0, 0}); + auto & camera = obj.add_component<Camera>( + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; bool function_triggered = false; EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent & event) { @@ -203,8 +203,8 @@ TEST_F(InputTest, KeyUp) { TEST_F(InputTest, MouseClick) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, - vec2{0, 0}); + auto & camera = obj.add_component<Camera>( + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; bool on_click_triggered = false; EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) { @@ -224,8 +224,8 @@ TEST_F(InputTest, MouseClick) { TEST_F(InputTest, testButtonClick) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, - vec2{0, 0}); + auto & camera = obj.add_component<Camera>( + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; @@ -251,8 +251,8 @@ TEST_F(InputTest, testButtonClick) { TEST_F(InputTest, testButtonHover) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, - vec2{0, 0}); + auto & camera = obj.add_component<Camera>( + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; |