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authormax-001 <maxsmits21@kpnmail.nl>2024-12-09 13:24:27 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-09 13:24:27 +0100
commitee56ebd4cf1ca1ef04f1f8c36431ebb54447cc46 (patch)
treec15bbd0f6524064569690b4436b5d91f3feeafd4 /src/test/InputTest.cpp
parenta4d76993e51ac4486fc313e868285eb7b4cb89f2 (diff)
parent4d74c80d9c3c9fdca9b07d960a1f9fd3e38cdfad (diff)
Merge remote-tracking branch 'origin/master' into max/AI
Diffstat (limited to 'src/test/InputTest.cpp')
-rw-r--r--src/test/InputTest.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index cb9833f..73eaab3 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -60,8 +60,8 @@ protected:
TEST_F(InputTest, MouseDown) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
+ auto & camera = obj.add_component<Camera>(
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool mouse_triggered = false;
EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {
@@ -90,8 +90,8 @@ TEST_F(InputTest, MouseDown) {
TEST_F(InputTest, MouseUp) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
+ auto & camera = obj.add_component<Camera>(
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool function_triggered = false;
EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {
@@ -118,8 +118,8 @@ TEST_F(InputTest, MouseUp) {
TEST_F(InputTest, MouseMove) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
+ auto & camera = obj.add_component<Camera>(
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool function_triggered = false;
EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {
@@ -148,8 +148,8 @@ TEST_F(InputTest, MouseMove) {
TEST_F(InputTest, KeyDown) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
+ auto & camera = obj.add_component<Camera>(
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool function_triggered = false;
@@ -179,8 +179,8 @@ TEST_F(InputTest, KeyDown) {
TEST_F(InputTest, KeyUp) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
+ auto & camera = obj.add_component<Camera>(
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool function_triggered = false;
EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent & event) {
@@ -203,8 +203,8 @@ TEST_F(InputTest, KeyUp) {
TEST_F(InputTest, MouseClick) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
+ auto & camera = obj.add_component<Camera>(
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool on_click_triggered = false;
EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {
@@ -224,8 +224,8 @@ TEST_F(InputTest, MouseClick) {
TEST_F(InputTest, testButtonClick) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
+ auto & camera = obj.add_component<Camera>(
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
bool button_clicked = false;
@@ -251,8 +251,8 @@ TEST_F(InputTest, testButtonClick) {
TEST_F(InputTest, testButtonHover) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
+ auto & camera = obj.add_component<Camera>(
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
bool button_clicked = false;