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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-02 18:55:13 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-02 18:55:13 +0100
commit47e6d987ced269ec16ea455706513025cb9c50c5 (patch)
tree5cb48ad8565f7c5bd8b03624bc716375b8d2321b /src/test/EventTest.cpp
parentf23eaa64df8b0ef27f58b1632c5e659fe3737153 (diff)
parent647eb8e318f1ed1e3ec18505ea4df57025e6ffd5 (diff)
Merge branch 'master' into niels/rendering_color
Diffstat (limited to 'src/test/EventTest.cpp')
-rw-r--r--src/test/EventTest.cpp254
1 files changed, 254 insertions, 0 deletions
diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp
new file mode 100644
index 0000000..b0e6c9c
--- /dev/null
+++ b/src/test/EventTest.cpp
@@ -0,0 +1,254 @@
+
+#include "api/Event.h"
+#include "api/EventManager.h"
+#include "api/IKeyListener.h"
+#include "api/IMouseListener.h"
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+using namespace std;
+using namespace std::chrono_literals;
+using namespace crepe;
+
+class EventManagerTest : public ::testing::Test {
+protected:
+ void SetUp() override {
+ // Clear any existing subscriptions or events before each test
+ EventManager::get_instance().clear();
+ }
+
+ void TearDown() override {
+ // Ensure cleanup after each test
+ EventManager::get_instance().clear();
+ }
+};
+class MockKeyListener : public IKeyListener {
+public:
+ MOCK_METHOD(bool, on_key_pressed, (const KeyPressEvent & event), (override));
+ MOCK_METHOD(bool, on_key_released, (const KeyReleaseEvent & event), (override));
+};
+
+class MockMouseListener : public IMouseListener {
+public:
+ MOCK_METHOD(bool, on_mouse_clicked, (const MouseClickEvent & event), (override));
+ MOCK_METHOD(bool, on_mouse_pressed, (const MousePressEvent & event), (override));
+ MOCK_METHOD(bool, on_mouse_released, (const MouseReleaseEvent & event), (override));
+ MOCK_METHOD(bool, on_mouse_moved, (const MouseMoveEvent & event), (override));
+};
+
+TEST_F(EventManagerTest, EventSubscription) {
+ EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent & e) {
+ std::cout << "Key Event Triggered" << std::endl;
+ return true;
+ };
+
+ // Subscribe to KeyPressEvent
+ EventManager::get_instance().subscribe<KeyPressEvent>(key_handler, 1);
+
+ // Verify subscription (not directly verifiable; test by triggering event)
+
+ EventManager::get_instance().trigger_event<KeyPressEvent>(
+ KeyPressEvent{
+ .repeat = true,
+ .key = Keycode::A,
+ },
+ 1);
+ EventManager::get_instance().trigger_event<KeyPressEvent>(
+ KeyPressEvent{
+ .repeat = true,
+ .key = Keycode::A,
+
+ },
+ EventManager::CHANNEL_ALL);
+}
+TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) {
+ bool triggered = false;
+
+ EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) {
+ triggered = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false;
+ };
+ EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler,
+ EventManager::CHANNEL_ALL);
+
+ MouseClickEvent click_event{
+ .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event,
+ EventManager::CHANNEL_ALL);
+
+ EXPECT_TRUE(triggered);
+}
+TEST_F(EventManagerTest, EventManagerTest_trigger_one_channel) {
+ bool triggered = false;
+ int test_channel = 1;
+ EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) {
+ triggered = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false;
+ };
+ EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, test_channel);
+
+ MouseClickEvent click_event{
+ .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event,
+ EventManager::CHANNEL_ALL);
+
+ EXPECT_FALSE(triggered);
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, test_channel);
+}
+
+TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {
+ EventManager & event_manager = EventManager::get_instance();
+
+ // Flags to track handler calls
+ bool triggered_true = false;
+ bool triggered_false = false;
+
+ // Handlers
+ EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent & e) {
+ triggered_true = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return true; // Stops propagation
+ };
+
+ EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent & e) {
+ triggered_false = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+
+ // Test event
+ MouseClickEvent click_event{
+ .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL);
+
+ // Trigger event
+ event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
+
+ // Check that only the true handler was triggered
+ EXPECT_TRUE(triggered_true);
+ EXPECT_FALSE(triggered_false);
+
+ // Reset and clear
+ triggered_true = false;
+ triggered_false = false;
+ event_manager.clear();
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);
+
+ // Trigger event again
+ event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
+
+ // Check that both handlers were triggered
+ EXPECT_TRUE(triggered_true);
+ EXPECT_TRUE(triggered_false);
+}
+
+TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) {
+ EventManager & event_manager = EventManager::get_instance();
+ bool triggered1 = false;
+ bool triggered2 = false;
+ int test_channel = 1;
+ EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
+ triggered1 = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+ EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
+ triggered2 = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+ event_manager.subscribe<MouseClickEvent>(mouse_handler1);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler2, test_channel);
+
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE},
+ test_channel);
+ event_manager.dispatch_events();
+ EXPECT_TRUE(triggered1);
+ EXPECT_TRUE(triggered2);
+}
+
+TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
+ EventManager & event_manager = EventManager::get_instance();
+
+ // Flags to track if handlers are triggered
+ bool triggered1 = false;
+ bool triggered2 = false;
+
+ // Define EventHandlers
+ EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
+ triggered1 = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+
+ EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
+ triggered2 = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+ // Subscribe handlers
+ subscription_t handler1_id = event_manager.subscribe<MouseClickEvent>(mouse_handler1);
+ subscription_t handler2_id = event_manager.subscribe<MouseClickEvent>(mouse_handler2);
+
+ // Queue events
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+
+ // Dispatch events - both handlers should be triggered
+ event_manager.dispatch_events();
+ EXPECT_TRUE(triggered1); // Handler 1 should be triggered
+ EXPECT_TRUE(triggered2); // Handler 2 should be triggered
+
+ // Reset flags
+ triggered1 = false;
+ triggered2 = false;
+
+ // Unsubscribe handler1
+ event_manager.unsubscribe(handler1_id);
+
+ // Queue the same event again
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+
+ // Dispatch events - only handler 2 should be triggered, handler 1 should NOT
+ event_manager.dispatch_events();
+ EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered
+ EXPECT_TRUE(triggered2); // Handler 2 should be triggered
+
+ // Reset flags
+ triggered2 = false;
+
+ // Unsubscribe handler2
+ event_manager.unsubscribe(handler2_id);
+
+ // Queue the event again
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+
+ // Dispatch events - no handler should be triggered
+ event_manager.dispatch_events();
+ EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered
+ EXPECT_FALSE(triggered2); // Handler 2 should NOT be triggered
+}