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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 00:03:10 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 00:03:10 +0100
commit8aa43f634c1a89f05681ffc5f3cd0a3477e50e71 (patch)
treea1321d75328da0952ba7bf294a8036f50debb60f /src/test/ECSTest.cpp
parentd9e46281c1e24a5f23d779d314e5df87fa3317a3 (diff)
parentcfb67ffddb9f4bb0357c2b9df4239bfee7364c5a (diff)
added loopTimer to mediator and fixed update loop
Diffstat (limited to 'src/test/ECSTest.cpp')
-rw-r--r--src/test/ECSTest.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp
index af9d6f2..3e6c61c 100644
--- a/src/test/ECSTest.cpp
+++ b/src/test/ECSTest.cpp
@@ -2,18 +2,20 @@
#define protected public
-#include <crepe/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Metadata.h>
#include <crepe/api/Transform.h>
#include <crepe/api/Vector2.h>
+#include <crepe/manager/ComponentManager.h>
using namespace std;
using namespace crepe;
class ECSTest : public ::testing::Test {
+ Mediator m;
+
public:
- ComponentManager mgr{};
+ ComponentManager mgr{m};
};
TEST_F(ECSTest, createGameObject) {