diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-26 09:50:46 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-26 09:50:46 +0100 |
commit | 20ff7753942de3f8eb95d4dee307dc643bc66153 (patch) | |
tree | 586e20206060b2fd4b3f642a6a5e69fa35a4c043 /src/test/ECSTest.cpp | |
parent | 9aca3626e31a7549f8c436672d4f479bd64c0057 (diff) | |
parent | be5ccbe24086d5d4fb407f268c649dcbc36eda6b (diff) |
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/test/ECSTest.cpp')
-rw-r--r-- | src/test/ECSTest.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index d5a5826..80b936b 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -17,7 +17,7 @@ public: }; TEST_F(ECSTest, createGameObject) { - GameObject obj = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); @@ -37,8 +37,8 @@ TEST_F(ECSTest, createGameObject) { } TEST_F(ECSTest, deleteAllGameObjects) { - GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); - GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); mgr.delete_all_components(); @@ -48,7 +48,7 @@ TEST_F(ECSTest, deleteAllGameObjects) { EXPECT_EQ(metadata.size(), 0); EXPECT_EQ(transform.size(), 0); - GameObject obj2 = mgr.new_object("body2", "person2", Vector2{1, 0}, 5, 1); + GameObject obj2 = mgr.new_object("body2", "person2", vec2{1, 0}, 5, 1); metadata = mgr.get_components_by_type<Metadata>(); transform = mgr.get_components_by_type<Transform>(); @@ -70,8 +70,8 @@ TEST_F(ECSTest, deleteAllGameObjects) { } TEST_F(ECSTest, deleteGameObject) { - GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); - GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); mgr.delete_all_components_of_id(0); @@ -96,7 +96,7 @@ TEST_F(ECSTest, deleteGameObject) { TEST_F(ECSTest, manyGameObjects) { for (int i = 0; i < 5000; i++) { - GameObject obj = mgr.new_object("body", "person", Vector2{0, 0}, 0, i); + GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, i); } vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); @@ -128,7 +128,7 @@ TEST_F(ECSTest, manyGameObjects) { for (int i = 0; i < 10000 - 5000; i++) { string tag = "person" + to_string(i); - GameObject obj = mgr.new_object("body", tag, Vector2{0, 0}, i, 0); + GameObject obj = mgr.new_object("body", tag, vec2{0, 0}, i, 0); } metadata = mgr.get_components_by_type<Metadata>(); @@ -139,8 +139,8 @@ TEST_F(ECSTest, manyGameObjects) { } TEST_F(ECSTest, getComponentsByID) { - GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); - GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_id<Metadata>(0); vector<reference_wrapper<Transform>> transform = mgr.get_components_by_id<Transform>(1); @@ -163,15 +163,15 @@ TEST_F(ECSTest, getComponentsByID) { TEST_F(ECSTest, tooMuchComponents) { try { - GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); - obj0.add_component<Transform>(Vector2{10, 10}, 0, 1); + GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + obj0.add_component<Transform>(vec2{10, 10}, 0, 1); } catch (const exception & e) { EXPECT_EQ(e.what(), string("Exceeded maximum number of instances for this component type")); } try { - GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); obj1.add_component<Metadata>("body", "person"); } catch (const exception & e) { EXPECT_EQ(e.what(), @@ -187,11 +187,11 @@ TEST_F(ECSTest, tooMuchComponents) { TEST_F(ECSTest, partentChild) { { - GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); - GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); - GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); - GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); - GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); + GameObject body = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + GameObject right_leg = mgr.new_object("rightLeg", "person", vec2{1, 1}, 0, 1); + GameObject left_leg = mgr.new_object("leftLeg", "person", vec2{1, 1}, 0, 1); + GameObject right_foot = mgr.new_object("rightFoot", "person", vec2{2, 2}, 0, 1); + GameObject left_foot = mgr.new_object("leftFoot", "person", vec2{2, 2}, 0, 1); // Set the parent of each GameObject right_foot.set_parent(right_leg); |