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authorJAROWMR <jarorutjes07@gmail.com>2024-12-01 22:07:05 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-01 22:07:05 +0100
commit7566fa3d50093935315598aabcb0dc0a9e7cca57 (patch)
tree37f2a8be5f5a68b6951e8e1f29f0eeca8b8a1d5c /src/test/CollisionTest.cpp
parente8c83a6a4421ae81215cf8bd6393b0ff014f147e (diff)
removed struct and renamed structs
Diffstat (limited to 'src/test/CollisionTest.cpp')
-rw-r--r--src/test/CollisionTest.cpp124
1 files changed, 62 insertions, 62 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp
index 245cced..8daf77f 100644
--- a/src/test/CollisionTest.cpp
+++ b/src/test/CollisionTest.cpp
@@ -114,11 +114,11 @@ TEST_F(CollisionTest, collision_example) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 2);
};
EXPECT_FALSE(collision_happend);
collision_sys.update();
@@ -129,17 +129,17 @@ TEST_F(CollisionTest, collision_box_box_dynamic_both_no_velocity) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 1);
- EXPECT_EQ(ev.info.move_back_value.x, 10);
- EXPECT_EQ(ev.info.move_back_value.y, 10);
- EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::BOTH);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.resolution.x, 10);
+ EXPECT_EQ(ev.info.resolution.y, 10);
+ EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 2);
- EXPECT_EQ(ev.info.move_back_value.x, 10);
- EXPECT_EQ(ev.info.move_back_value.y, 10);
- EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::BOTH);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.resolution.x, 10);
+ EXPECT_EQ(ev.info.resolution.y, 10);
+ EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);
};
EXPECT_FALSE(collision_happend);
Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();
@@ -152,17 +152,17 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction_no_velocity) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 1);
- EXPECT_EQ(ev.info.move_back_value.x, -5);
- EXPECT_EQ(ev.info.move_back_value.y, 0);
- EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::X_DIRECTION);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.resolution.x, -5);
+ EXPECT_EQ(ev.info.resolution.y, 0);
+ EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 2);
- EXPECT_EQ(ev.info.move_back_value.x, 5);
- EXPECT_EQ(ev.info.move_back_value.y, 0);
- EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::X_DIRECTION);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.resolution.x, 5);
+ EXPECT_EQ(ev.info.resolution.y, 0);
+ EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION);
};
EXPECT_FALSE(collision_happend);
Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();
@@ -175,17 +175,17 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction_no_velocity) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 1);
- EXPECT_EQ(ev.info.move_back_value.x, 0);
- EXPECT_EQ(ev.info.move_back_value.y, -5);
- EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::Y_DIRECTION);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.resolution.x, 0);
+ EXPECT_EQ(ev.info.resolution.y, -5);
+ EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 2);
- EXPECT_EQ(ev.info.move_back_value.x, 0);
- EXPECT_EQ(ev.info.move_back_value.y, 5);
- EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::Y_DIRECTION);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.resolution.x, 0);
+ EXPECT_EQ(ev.info.resolution.y, 5);
+ EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION);
};
EXPECT_FALSE(collision_happend);
Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();
@@ -198,17 +198,17 @@ TEST_F(CollisionTest, collision_box_box_dynamic_both) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 1);
- EXPECT_EQ(ev.info.move_back_value.x, 10);
- EXPECT_EQ(ev.info.move_back_value.y, 10);
- EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::BOTH);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.resolution.x, 10);
+ EXPECT_EQ(ev.info.resolution.y, 10);
+ EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 2);
- EXPECT_EQ(ev.info.move_back_value.x, 10);
- EXPECT_EQ(ev.info.move_back_value.y, 10);
- EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::BOTH);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.resolution.x, 10);
+ EXPECT_EQ(ev.info.resolution.y, 10);
+ EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);
};
EXPECT_FALSE(collision_happend);
Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();
@@ -225,17 +225,17 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 1);
- EXPECT_EQ(ev.info.move_back_value.x, -5);
- EXPECT_EQ(ev.info.move_back_value.y, -5);
- EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::X_DIRECTION);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.resolution.x, -5);
+ EXPECT_EQ(ev.info.resolution.y, -5);
+ EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 2);
- EXPECT_EQ(ev.info.move_back_value.x, 5);
- EXPECT_EQ(ev.info.move_back_value.y, 5);
- EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::X_DIRECTION);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.resolution.x, 5);
+ EXPECT_EQ(ev.info.resolution.y, 5);
+ EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION);
};
EXPECT_FALSE(collision_happend);
Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();
@@ -252,17 +252,17 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 1);
- EXPECT_EQ(ev.info.move_back_value.x, -5);
- EXPECT_EQ(ev.info.move_back_value.y, -5);
- EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::Y_DIRECTION);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.resolution.x, -5);
+ EXPECT_EQ(ev.info.resolution.y, -5);
+ EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 2);
- EXPECT_EQ(ev.info.move_back_value.x, 5);
- EXPECT_EQ(ev.info.move_back_value.y, 5);
- EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::Y_DIRECTION);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.resolution.x, 5);
+ EXPECT_EQ(ev.info.resolution.y, 5);
+ EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION);
};
EXPECT_FALSE(collision_happend);
Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();
@@ -280,10 +280,10 @@ TEST_F(CollisionTest, collision_box_box_static_both) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 1);
- EXPECT_EQ(ev.info.move_back_value.x, 10);
- EXPECT_EQ(ev.info.move_back_value.y, 10);
- EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::BOTH);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.resolution.x, 10);
+ EXPECT_EQ(ev.info.resolution.y, 10);
+ EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
// is static should not be called
@@ -302,10 +302,10 @@ TEST_F(CollisionTest, collision_box_box_static_x_direction) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 1);
- EXPECT_EQ(ev.info.move_back_value.x, -5);
- EXPECT_EQ(ev.info.move_back_value.y, -5);
- EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::X_DIRECTION);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.resolution.x, -5);
+ EXPECT_EQ(ev.info.resolution.y, -5);
+ EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
// is static should not be called
@@ -326,10 +326,10 @@ TEST_F(CollisionTest, collision_box_box_static_y_direction) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first.collider.game_object_id, 1);
- EXPECT_EQ(ev.info.move_back_value.x, -5);
- EXPECT_EQ(ev.info.move_back_value.y, -5);
- EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::Y_DIRECTION);
+ EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.resolution.x, -5);
+ EXPECT_EQ(ev.info.resolution.y, -5);
+ EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
// is static should not be called