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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 18:23:31 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 18:23:31 +0100 |
commit | 4cddaf8e8b809a69a8e03e79c4f7902920745a9a (patch) | |
tree | 671d6d7b497dce342129342f63389c0d0a9f04e9 /src/test/CollisionTest.cpp | |
parent | 9dafff70726e4a6f4b9d68c4138a9953a3daad8b (diff) |
make format
Diffstat (limited to 'src/test/CollisionTest.cpp')
-rw-r--r-- | src/test/CollisionTest.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index b34bede..ff9e7cc 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -69,10 +69,10 @@ public: .offset = {0, 0}, }); // Create a box with an inner size of 10x10 units - world.add_component<BoxCollider>(vec2{100, 100},vec2{0, -100}); // Top - world.add_component<BoxCollider>(vec2{100, 100},vec2{0, 100}); // Bottom - world.add_component<BoxCollider>(vec2{100, 100},vec2{-100, 0}); // Left - world.add_component<BoxCollider>(vec2{100, 100},vec2{100, 0}); // right + world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, -100}); // Top + world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, 100}); // Bottom + world.add_component<BoxCollider>(vec2{100, 100}, vec2{-100, 0}); // Left + world.add_component<BoxCollider>(vec2{100, 100}, vec2{100, 0}); // right game_object1.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, @@ -84,7 +84,7 @@ public: .offset = {0, 0}, .collision_layers = {0}, }); - game_object1.add_component<BoxCollider>(vec2{10, 10},vec2{0, 0}); + game_object1.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0}); BehaviorScript & script_object1 = game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1); script_object1_ref = static_cast<CollisionHandler *>(script_object1.script.get()); @@ -100,7 +100,7 @@ public: .offset = {0, 0}, .collision_layers = {0}, }); - game_object2.add_component<BoxCollider>(vec2{10, 10},vec2{0, 0}); + game_object2.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0}); BehaviorScript & script_object2 = game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2); script_object2_ref = static_cast<CollisionHandler *>(script_object2.script.get()); |