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authorJAROWMR <jarorutjes07@gmail.com>2024-12-14 18:23:31 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-14 18:23:31 +0100
commit4cddaf8e8b809a69a8e03e79c4f7902920745a9a (patch)
tree671d6d7b497dce342129342f63389c0d0a9f04e9 /src/test/CollisionTest.cpp
parent9dafff70726e4a6f4b9d68c4138a9953a3daad8b (diff)
make format
Diffstat (limited to 'src/test/CollisionTest.cpp')
-rw-r--r--src/test/CollisionTest.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp
index b34bede..ff9e7cc 100644
--- a/src/test/CollisionTest.cpp
+++ b/src/test/CollisionTest.cpp
@@ -69,10 +69,10 @@ public:
.offset = {0, 0},
});
// Create a box with an inner size of 10x10 units
- world.add_component<BoxCollider>(vec2{100, 100},vec2{0, -100}); // Top
- world.add_component<BoxCollider>(vec2{100, 100},vec2{0, 100}); // Bottom
- world.add_component<BoxCollider>(vec2{100, 100},vec2{-100, 0}); // Left
- world.add_component<BoxCollider>(vec2{100, 100},vec2{100, 0}); // right
+ world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, -100}); // Top
+ world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, 100}); // Bottom
+ world.add_component<BoxCollider>(vec2{100, 100}, vec2{-100, 0}); // Left
+ world.add_component<BoxCollider>(vec2{100, 100}, vec2{100, 0}); // right
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
@@ -84,7 +84,7 @@ public:
.offset = {0, 0},
.collision_layers = {0},
});
- game_object1.add_component<BoxCollider>(vec2{10, 10},vec2{0, 0});
+ game_object1.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0});
BehaviorScript & script_object1
= game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1);
script_object1_ref = static_cast<CollisionHandler *>(script_object1.script.get());
@@ -100,7 +100,7 @@ public:
.offset = {0, 0},
.collision_layers = {0},
});
- game_object2.add_component<BoxCollider>(vec2{10, 10},vec2{0, 0});
+ game_object2.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0});
BehaviorScript & script_object2
= game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2);
script_object2_ref = static_cast<CollisionHandler *>(script_object2.script.get());