diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-29 17:30:45 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-29 17:30:45 +0100 |
commit | 693355f55193cb2ea4c29616073227e37665afc1 (patch) | |
tree | 37d2bd3e916b909fbac58ae836e8001166edf384 /src/test/AudioTest.cpp | |
parent | c59d460f12e1393e0ddbaaa1c6f5522eb12f8ff9 (diff) |
more audio system WIP
Diffstat (limited to 'src/test/AudioTest.cpp')
-rw-r--r-- | src/test/AudioTest.cpp | 51 |
1 files changed, 45 insertions, 6 deletions
diff --git a/src/test/AudioTest.cpp b/src/test/AudioTest.cpp index 3be5afa..c6f0097 100644 --- a/src/test/AudioTest.cpp +++ b/src/test/AudioTest.cpp @@ -1,4 +1,5 @@ #include <gtest/gtest.h> +#include <future> #include <crepe/manager/ComponentManager.h> #include <crepe/manager/ResourceManager.h> @@ -7,6 +8,7 @@ #include <crepe/system/AudioSystem.h> using namespace std; +using namespace std::chrono_literals; using namespace crepe; using namespace testing; @@ -17,14 +19,51 @@ public: ResourceManager resource_manager{mediator}; AudioSystem system {mediator}; - void SetUp() override { - auto & mgr = this->component_manager; - GameObject entity = mgr.new_object("name"); - AudioSource & audio_source = entity.add_component<AudioSource>("mwe/audio/sfx1.wav"); - } +private: + GameObject entity = component_manager.new_object("name"); +public: + AudioSource & bgm = entity.add_component<AudioSource>("mwe/audio/bgm.ogg"); + AudioSource & sfx1 = entity.add_component<AudioSource>("mwe/audio/sfx1.wav"); + AudioSource & sfx2 = entity.add_component<AudioSource>("mwe/audio/sfx2.wav"); + AudioSource & sfx3 = entity.add_component<AudioSource>("mwe/audio/sfx3.wav"); + }; TEST_F(AudioTest, Default) { - system.update(); + bool example_done = false; + + future example = async([&](){ + // Start the background track + bgm.play(); + + // Play each sample sequentially while pausing and resuming the background track + this_thread::sleep_for(500ms); + sfx1.play(); + this_thread::sleep_for(500ms); + sfx2.play(); + bgm.stop(); + this_thread::sleep_for(500ms); + sfx3.play(); + bgm.play(); + this_thread::sleep_for(500ms); + + // Play all samples simultaniously + sfx1.play(); + sfx2.play(); + sfx3.play(); + this_thread::sleep_for(1000ms); + }); + + future system_loop = async([&](){ + while (!example_done) { + auto next = chrono::steady_clock::now() + 25ms; + system.update(); + this_thread::sleep_until(next); + } + }); + + example.wait(); + example_done = true; + system_loop.wait(); } |