diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 21:21:32 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 21:21:32 +0100 |
commit | 7b63eb310dfd299b6d26169cb0981c9bfaf160b6 (patch) | |
tree | e39c00b0b2439e02232d78c0356c97d7cfac95e1 /src/makefile | |
parent | dc93b1e9b3e05dfd3e271aaccbee1210180a6906 (diff) |
update cleanup
Diffstat (limited to 'src/makefile')
-rw-r--r-- | src/makefile | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/src/makefile b/src/makefile index d9c5a57..778e2c9 100644 --- a/src/makefile +++ b/src/makefile @@ -15,83 +15,37 @@ # pull request. Make sure to ask someone to review the code standards for # each ENTIRE FILE in this pull request. -LOEK += crepe/Asset.cpp -LOEK += crepe/Asset.h TODO += crepe/Collider.cpp TODO += crepe/Collider.h -MAX += crepe/Component.cpp -MAX += crepe/Component.h -MAX += crepe/ComponentManager.cpp -MAX += crepe/ComponentManager.h -MAX += crepe/ComponentManager.hpp -MAX += crepe/api/Metadata.cpp -MAX += crepe/api/Metadata.h TODO += crepe/Particle.cpp TODO += crepe/Particle.h TODO += crepe/Position.h TODO += crepe/api/AssetManager.cpp TODO += crepe/api/AssetManager.h TODO += crepe/api/AssetManager.hpp -LOEK += crepe/api/BehaviorScript.cpp -LOEK += crepe/api/BehaviorScript.h -LOEK += crepe/api/BehaviorScript.hpp TODO += crepe/api/CircleCollider.h TODO += crepe/api/Color.cpp TODO += crepe/api/Color.h -LOEK += crepe/api/Config.h -MAX += crepe/api/GameObject.cpp -MAX += crepe/api/GameObject.h -MAX += crepe/api/GameObject.hpp TODO += crepe/api/ParticleEmitter.cpp TODO += crepe/api/ParticleEmitter.h TODO += crepe/api/Vector2.h TODO += crepe/api/Vector2.cpp -JARO += crepe/api/Rigidbody.cpp -JARO += crepe/api/Rigidbody.h -LOEK += crepe/api/Script.cpp -LOEK += crepe/api/Script.h -LOEK += crepe/api/Script.hpp TODO += crepe/api/Sprite.cpp TODO += crepe/api/Sprite.h TODO += crepe/api/Texture.cpp TODO += crepe/api/Texture.h -MAX += crepe/api/Transform.cpp -MAX += crepe/api/Transform.h TODO += crepe/facade/SDLContext.cpp TODO += crepe/facade/SDLContext.h -LOEK += crepe/facade/Sound.cpp -LOEK += crepe/facade/Sound.h -LOEK += crepe/facade/SoundContext.cpp -LOEK += crepe/facade/SoundContext.h TODO += crepe/system/CollisionSystem.cpp TODO += crepe/system/CollisionSystem.h TODO += crepe/system/ParticleSystem.cpp TODO += crepe/system/ParticleSystem.h -JARO += crepe/system/PhysicsSystem.cpp -JARO += crepe/system/PhysicsSystem.h TODO += crepe/system/RenderSystem.cpp TODO += crepe/system/RenderSystem.h -LOEK += crepe/system/ScriptSystem.cpp -LOEK += crepe/system/ScriptSystem.h -LOEK += crepe/system/System.h -LOEK += crepe/util/LogColor.cpp -LOEK += crepe/util/LogColor.h -LOEK += crepe/util/fmt.cpp -LOEK += crepe/util/fmt.h -LOEK += crepe/util/log.cpp -LOEK += crepe/util/log.h TODO += example/asset_manager.cpp -LOEK += example/audio_internal.cpp TODO += example/components_internal.cpp -MAX += example/ecs.cpp -LOEK += example/log.cpp TODO += example/particle.cpp -JARO += example/physics.cpp TODO += example/rendering.cpp -LOEK += example/script.cpp -LOEK += test/audio.cpp -LOEK += test/dummy.cpp -JARO += test/PhysicsTest.cpp FMT := $(LOEK) #<<< CHANGE THIS TO YOUR NAME FOR STEP 2 format: FORCE |