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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-04 14:06:17 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-04 14:06:17 +0100 |
commit | ac7cc7d5c5815ee75b58a3b5ceff747ab99015ed (patch) | |
tree | a402c3a3a514f70d8008e75e0cd67d14df94ce49 /src/example | |
parent | 04998545f0c43e76cec9819d1a2993f58e551cab (diff) | |
parent | 210800c5fa71460d9cbcfff808a62cc07e0fdb7a (diff) |
Merge branch 'master' into loek/scripts
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 3a12144..349d11e 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -28,7 +28,7 @@ int main(int argc, char * argv[]) { ParticleSystem psys{mgr}; AnimatorSystem asys{mgr}; - Color color(255, 255, 255, 255); + Color color(255, 255, 255, 100); auto img = Texture("asset/texture/test_ap43.png"); Sprite & test_sprite = game_object.add_component<Sprite>( @@ -59,7 +59,7 @@ int main(int argc, char * argv[]) { }); */ - auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, + auto & cam = game_object.add_component<Camera>(Color::RED, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f); /* |