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authormax-001 <maxsmits21@kpnmail.nl>2024-12-11 13:21:19 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-11 13:21:19 +0100
commit357ebfc3eac1d39b02875e1bd78ae6f58b10f824 (patch)
tree7d79435fa764c0fedcc912ddaf876ff03ef8be5e /src/example
parent6eef90e9ffb1d8fc25161e912bc5d8aa8e4024da (diff)
parentc45b60941b82dec2097d958b396a117b1634eada (diff)
Merge remote-tracking branch 'origin/master' into max/AI
Diffstat (limited to 'src/example')
-rw-r--r--src/example/CMakeLists.txt2
-rw-r--r--src/example/asset_manager.cpp36
-rw-r--r--src/example/savemgr.cpp44
3 files changed, 0 insertions, 82 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 149c412..187ed46 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -16,8 +16,6 @@ function(add_example target_name)
add_dependencies(examples ${target_name})
endfunction()
-add_example(asset_manager)
-add_example(savemgr)
add_example(rendering_particle)
add_example(game)
add_example(button)
diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp
deleted file mode 100644
index 917b547..0000000
--- a/src/example/asset_manager.cpp
+++ /dev/null
@@ -1,36 +0,0 @@
-#include <crepe/api/AssetManager.h>
-#include <crepe/api/Texture.h>
-#include <crepe/facade/Sound.h>
-
-using namespace crepe;
-
-int main() {
-
- // this needs to be called before the asset manager otherwise the destructor of sdl is not in
- // the right order
- { Texture test("../asset/texture/img.png"); }
- // FIXME: make it so the issue described by the above comment is not possible (i.e. the order
- // in which internal classes are instantiated should not impact the way the engine works).
-
- auto & mgr = AssetManager::get_instance();
-
- {
- // TODO: [design] the Sound class can't be directly included by the user as it includes
- // SoLoud headers.
- auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg");
- auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav");
- auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav");
-
- auto img = mgr.cache<Texture>("../asset/texture/img.png");
- auto img1 = mgr.cache<Texture>("../asset/texture/second.png");
- }
-
- {
- auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg");
- auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav");
- auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav");
-
- auto img = mgr.cache<Texture>("../asset/texture/img.png");
- auto img1 = mgr.cache<Texture>("../asset/texture/second.png");
- }
-}
diff --git a/src/example/savemgr.cpp b/src/example/savemgr.cpp
deleted file mode 100644
index 65c4a34..0000000
--- a/src/example/savemgr.cpp
+++ /dev/null
@@ -1,44 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the save manager
- */
-
-#include <cassert>
-#include <crepe/api/Config.h>
-#include <crepe/api/SaveManager.h>
-#include <crepe/util/Log.h>
-#include <crepe/util/Proxy.h>
-
-using namespace crepe;
-
-// unrelated setup code
-int _ = []() {
- // make sure all log messages get printed
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
-
- return 0; // satisfy compiler
-}();
-
-int main() {
- const char * key = "mygame.test";
-
- SaveManager & mgr = SaveManager::get_instance();
-
- dbg_logf("has key = {}", mgr.has(key));
- ValueBroker<int> prop = mgr.get<int>(key, 0);
- Proxy<int> val = mgr.get<int>(key, 0);
-
- dbg_logf("val = {}", mgr.get<int>(key).get());
- prop.set(1);
- dbg_logf("val = {}", mgr.get<int>(key).get());
- val = 2;
- dbg_logf("val = {}", mgr.get<int>(key).get());
- mgr.set<int>(key, 3);
- dbg_logf("val = {}", mgr.get<int>(key).get());
-
- dbg_logf("has key = {}", mgr.has(key));
- assert(true == mgr.has(key));
-
- return 0;
-}