diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-04 17:27:51 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-04 17:27:51 +0100 |
commit | 121387ba92a23d6f17b36331d25757abc899f7d2 (patch) | |
tree | 7d335c9b0ae3449733ffe1b05ceda8a26a6706af /src/example | |
parent | e303bd4c54b0edbcd1819a47a5d8aaef88211a09 (diff) |
Implemeted seek behavior
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/AITest.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/AITest.cpp b/src/example/AITest.cpp index 1c4633f..341e1de 100644 --- a/src/example/AITest.cpp +++ b/src/example/AITest.cpp @@ -18,13 +18,13 @@ public: void load_scene() override { ComponentManager & mgr = this->component_manager; - GameObject game_object1 = mgr.new_object("", "", vec2{0, 0}, 0, 1); + GameObject game_object1 = mgr.new_object("", "", vec2{250, 250}, 0, 1); GameObject game_object2 = mgr.new_object("", "", vec2{0, 0}, 0, 1); Texture img = Texture("asset/texture/test_ap43.png"); game_object1.add_component<Sprite>(img, Color::MAGENTA, Sprite::FlipSettings{false, false}, 1, 1, 195); - game_object1.add_component<AI>(1, 1, 1); + game_object1.add_component<AI>(1, 200, 200).seek_on(); game_object2.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{1036, 780}, 1.0f); |