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| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:13:48 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:13:48 +0100 | 
| commit | 0cb7f2f82ca167656b3c5cb9f0cc3b44c59cb0eb (patch) | |
| tree | 8fa80428c08140d964eb122b5a1f8130bf10464a /src/example | |
| parent | 9ff08f61023a910e3d4df1f1f52d8af0fc72c153 (diff) | |
| parent | 7cbc577e94ed048f2a8146fab6972ae6ff290be7 (diff) | |
Merge branch 'master' into loek/scripts
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/example/asset_manager.cpp | 36 | 
2 files changed, 0 insertions, 37 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 8ef71bb..73fc512 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -16,7 +16,6 @@ function(add_example target_name)  	add_dependencies(examples ${target_name})  endfunction() -add_example(asset_manager)  add_example(savemgr)  add_example(rendering_particle)  add_example(game) diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp deleted file mode 100644 index 917b547..0000000 --- a/src/example/asset_manager.cpp +++ /dev/null @@ -1,36 +0,0 @@ -#include <crepe/api/AssetManager.h> -#include <crepe/api/Texture.h> -#include <crepe/facade/Sound.h> - -using namespace crepe; - -int main() { - -	// this needs to be called before the asset manager otherwise the destructor of sdl is not in -	// the right order -	{ Texture test("../asset/texture/img.png"); } -	// FIXME: make it so the issue described by the above comment is not possible (i.e. the order -	// in which internal classes are instantiated should not impact the way the engine works). - -	auto & mgr = AssetManager::get_instance(); - -	{ -		// TODO: [design] the Sound class can't be directly included by the user as it includes -		// SoLoud headers. -		auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); -		auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); -		auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); - -		auto img = mgr.cache<Texture>("../asset/texture/img.png"); -		auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); -	} - -	{ -		auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); -		auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); -		auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); - -		auto img = mgr.cache<Texture>("../asset/texture/img.png"); -		auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); -	} -}  |