diff options
| author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 13:57:49 +0100 | 
|---|---|---|
| committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 13:57:49 +0100 | 
| commit | 5b8ec02b6b4f2356e2d688502298274e372b9fad (patch) | |
| tree | 329277969f154177c89f5ed3ce1a8ee5b2c72875 /src/example | |
| parent | 154e974a0d553ea8209c3be9b1bd5820fef5e0a3 (diff) | |
Make format
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/ecs.cpp | 58 | ||||
| -rw-r--r-- | src/example/physics.cpp | 3 | 
2 files changed, 36 insertions, 25 deletions
| diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index 4c0e07d..2eb09b2 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -1,8 +1,8 @@  #include <iostream> -#include "../crepe/api/GameObject.h"  #include "../crepe/ComponentManager.h"  #include "../crepe/Metadata.h" +#include "../crepe/api/GameObject.h"  #include "../crepe/api/Transform.h"  using namespace crepe::api; @@ -11,33 +11,43 @@ using namespace std;  int main() {  	// Create a few GameObjects -	GameObject body(0, "body", "person", Point{0, 0}, 0, 1); -	GameObject rightLeg(1, "rightLeg", "person", Point{1, 1}, 0, 1); -	GameObject leftLeg(2, "leftLeg", "person", Point{1, 1}, 0, 1); -	GameObject rightFoot(3, "rightFoot", "person", Point{2, 2}, 0, 1); -	GameObject leftFoot(4, "leftFoot", "person", Point{2, 2}, 0, 1); +	try { +		GameObject body(0, "body", "person", Point{0, 0}, 0, 1); +		GameObject rightLeg(1, "rightLeg", "person", Point{1, 1}, 0, 1); +		GameObject leftLeg(2, "leftLeg", "person", Point{1, 1}, 0, 1); +		GameObject rightFoot(3, "rightFoot", "person", Point{2, 2}, 0, 1); +		GameObject leftFoot(4, "leftFoot", "person", Point{2, 2}, 0, 1); -	// Set the parent of each GameObject -	rightFoot.set_parent(rightLeg); -	leftFoot.set_parent(leftLeg); -	rightLeg.set_parent(body); -	leftLeg.set_parent(body); +		// Set the parent of each GameObject +		rightFoot.set_parent(rightLeg); +		leftFoot.set_parent(leftLeg); +		rightLeg.set_parent(body); +		leftLeg.set_parent(body); -	// Get the Metadata and Transform components of each GameObject -	ComponentManager & mgr = ComponentManager::get_instance(); -	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); -	vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); +		// Get the Metadata and Transform components of each GameObject +		ComponentManager & mgr = ComponentManager::get_instance(); +		vector<reference_wrapper<Metadata>> metadata +			= mgr.get_components_by_type<Metadata>(); +		vector<reference_wrapper<Transform>> transform +			= mgr.get_components_by_type<Transform>(); -	// Print the Metadata and Transform components -	for(auto & m : metadata) { -		cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name << " Tag: " << m.get().tag << " Parent: " << m.get().parent << " Children: "; -		for(auto & c : m.get().children) { -			cout << c << " "; +		// Print the Metadata and Transform components +		for (auto & m : metadata) { +			cout << "Id: " << m.get().game_object_id +				 << " Name: " << m.get().name << " Tag: " << m.get().tag +				 << " Parent: " << m.get().parent << " Children: "; +			for (auto & c : m.get().children) { +				cout << c << " "; +			} +			cout << endl;  		} -		cout << endl; -	} -	for(auto & t : transform) { -		cout << "Id: " << t.get().game_object_id << " Position: [" << t.get().position.x << ", " << t.get().position.y << "]" << endl; +		for (auto & t : transform) { +			cout << "Id: " << t.get().game_object_id << " Position: [" +				 << t.get().position.x << ", " << t.get().position.y << "]" +				 << endl; +		} +	} catch (const exception & e) { +		cerr << e.what() << endl;  	}  	return 0; diff --git a/src/example/physics.cpp b/src/example/physics.cpp index 54d1807..1bafdf3 100644 --- a/src/example/physics.cpp +++ b/src/example/physics.cpp @@ -16,7 +16,8 @@ using namespace std;  int main(int argc, char * argv[]) {  	PhysicsSystem physics_system;  	GameObject * game_object[2]; -	game_object[1] = new GameObject(2, "Name", "Tag", Point{0, 0}, 0, 0); // not found not used +	// not found not used +	game_object[1] = new GameObject(2, "Name", "Tag", Point{0, 0}, 0, 0);  	game_object[0] = new GameObject(5, "Name", "Tag", Point{0, 0}, 0, 0);  	game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC);  	game_object[0]->add_component<Force>(1, 0); |