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authorjaroWMR <jarorutjes07@gmail.com>2024-10-23 16:22:30 +0200
committerjaroWMR <jarorutjes07@gmail.com>2024-10-23 16:22:30 +0200
commit5558d2d0530cc01fd8e3c8ce18cc38ce9c6f8057 (patch)
treed85836ede083ee9faa42eed6fc35bb6b980a8b6a /src/example
parent5445331293854aac26af2d5c6a20cedeaa819383 (diff)
parent04a040e28ade412ea5b1767bf77eed3956121973 (diff)
merge with master
Diffstat (limited to 'src/example')
-rw-r--r--src/example/CMakeLists.txt4
-rw-r--r--src/example/Physics.cpp9
-rw-r--r--src/example/components_internal.cpp11
-rw-r--r--src/example/script.cpp2
4 files changed, 18 insertions, 8 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 256d87e..ceb8f9d 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -1,3 +1,6 @@
+# all examples
+add_custom_target(examples)
+
# add_example(target_name [SOURCES...])
function(add_example target_name)
# if SOURCES is not specified
@@ -10,6 +13,7 @@ function(add_example target_name)
add_executable(${target_name} EXCLUDE_FROM_ALL ${sources})
target_link_libraries(${target_name} PUBLIC crepe)
+ add_dependencies(examples ${target_name})
endfunction()
add_example(audio_internal)
diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp
index 9ad6da0..6499fb0 100644
--- a/src/example/Physics.cpp
+++ b/src/example/Physics.cpp
@@ -2,13 +2,14 @@
#include <thread>
#include <chrono>
#include "Transform.h"
-#include "Rigidbody.h"
-#include "Force.h"
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Force.h>
#include "PhysicsSystem.h"
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
+#include <crepe/api/GameObject.h>
+using namespace crepe::api;
using namespace crepe;
using namespace std;
@@ -18,6 +19,8 @@ int main(int argc, char* argv[]) {
GameObject * game_object[2];
game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
game_object[0] = new GameObject(5, "Name", "Tag", 0);
+ Position position = {0, 0};
+ game_object[0]->add_component<Transform>(position,0,0);
game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic);
game_object[0]->add_component<Force>(1 , 0);
physicsSystem.update();
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
index 3ba5b5a..ae6c765 100644
--- a/src/example/components_internal.cpp
+++ b/src/example/components_internal.cpp
@@ -6,14 +6,17 @@
#include <cassert>
#include <chrono>
-#include <crepe/Collider.h>
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
-#include <crepe/Rigidbody.h>
-#include <crepe/Sprite.h>
+
+#include <crepe/api/Collider.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+
#include <crepe/util/log.h>
+using namespace crepe::api;
using namespace crepe;
using namespace std;
diff --git a/src/example/script.cpp b/src/example/script.cpp
index cc585db..6e5563c 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -4,11 +4,11 @@
*/
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
#include <crepe/ScriptSystem.h>
#include <crepe/util/log.h>
#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/GameObject.h>
#include <crepe/api/Script.h>
using namespace crepe;