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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-02 19:18:41 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-02 19:18:41 +0100 |
commit | cffa9f014c67133dc48569beb53a5bd6cb166faa (patch) | |
tree | ddbc7e83cb71f1b94f0052ebc912b0027b4be921 /src/example | |
parent | 9e1d1f0952ed09ee4b0c241fad3d0d66b380b1a3 (diff) |
rendering color working
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 3a12144..349d11e 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -28,7 +28,7 @@ int main(int argc, char * argv[]) { ParticleSystem psys{mgr}; AnimatorSystem asys{mgr}; - Color color(255, 255, 255, 255); + Color color(255, 255, 255, 100); auto img = Texture("asset/texture/test_ap43.png"); Sprite & test_sprite = game_object.add_component<Sprite>( @@ -59,7 +59,7 @@ int main(int argc, char * argv[]) { }); */ - auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, + auto & cam = game_object.add_component<Camera>(Color::RED, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f); /* |