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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-02 19:18:41 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-02 19:18:41 +0100
commitcffa9f014c67133dc48569beb53a5bd6cb166faa (patch)
treeddbc7e83cb71f1b94f0052ebc912b0027b4be921 /src/example
parent9e1d1f0952ed09ee4b0c241fad3d0d66b380b1a3 (diff)
rendering color working
Diffstat (limited to 'src/example')
-rw-r--r--src/example/rendering_particle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 3a12144..349d11e 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -28,7 +28,7 @@ int main(int argc, char * argv[]) {
ParticleSystem psys{mgr};
AnimatorSystem asys{mgr};
- Color color(255, 255, 255, 255);
+ Color color(255, 255, 255, 100);
auto img = Texture("asset/texture/test_ap43.png");
Sprite & test_sprite = game_object.add_component<Sprite>(
@@ -59,7 +59,7 @@ int main(int argc, char * argv[]) {
});
*/
- auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1080, 720},
+ auto & cam = game_object.add_component<Camera>(Color::RED, ivec2{1080, 720},
vec2{2000, 2000}, 1.0f);
/*