diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-12 15:32:07 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-12 15:32:07 +0100 |
commit | afd81007153f05c8f8b42bcf08a8cdf8ce13a98c (patch) | |
tree | 1c6eec51833d34c06118b1c76f19f035b526d6c6 /src/example | |
parent | 3de0a0f12d9d91e120f92975bda6f9915e5b8fcb (diff) |
updated particle emitter
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/game.cpp | 21 | ||||
-rw-r--r-- | src/example/rendering_particle.cpp | 23 |
2 files changed, 22 insertions, 22 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp index 5361f3a..279648e 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -1,4 +1,5 @@ #include "api/CircleCollider.h" +#include "api/ParticleEmitter.h" #include "api/Scene.h" #include "manager/ComponentManager.h" #include "manager/Mediator.h" @@ -258,6 +259,26 @@ public: }) .active = false; + Asset img5{"asset/texture/square.png"}; + + + + GameObject particle = mgr.new_object( + "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1); + auto & particle_image = particle.add_component<Sprite>(img5, Sprite::Data{.size = {5, 5},}); + auto & test = particle.add_component<ParticleEmitter>(particle_image,ParticleEmitter::Data{ + .position = {0, 0}, + .max_particles = 256, + .emission_rate = 50, + .min_speed = 10, + .max_speed = 20, + .min_angle = -20, + .max_angle = 20, + .begin_lifespan = 0, + .end_lifespan = 5, + } + ); + } string get_name() const { return "scene1"; } diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 13e625f..2b5c041 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -17,28 +17,7 @@ using namespace crepe; using namespace std; - -/* - auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ - .position = {0, 0}, - .max_particles = 10, - .emission_rate = 0.1, - .min_speed = 6, - .max_speed = 20, - .min_angle = -20, - .max_angle = 20, - .begin_lifespan = 0, - .end_lifespan = 60, - .force_over_time = vec2{0, 0}, - .boundary{ - .width = 1000, - .height = 1000, - .offset = vec2{0, 0}, - .reset_on_exit = false, - }, - .sprite = test_sprite, - }); - */ + class TestScene : public Scene { public: |