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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 18:07:48 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 18:07:48 +0100
commita67c52325bc8cbd264293b9dcc217fc07bfbaf57 (patch)
treefd662601aab7218795d704cbbab99ac82e1dd4ac /src/example
parent91bb45fd6430cc353d2a57f2496c3e9945e98557 (diff)
merge `master` into `loek/collision-system`
Diffstat (limited to 'src/example')
-rw-r--r--src/example/CMakeLists.txt3
-rw-r--r--src/example/components_internal.cpp51
-rw-r--r--src/example/ecs.cpp53
-rw-r--r--src/example/events.cpp30
-rw-r--r--src/example/game.cpp2
-rw-r--r--src/example/rendering.cpp10
-rw-r--r--src/example/scene_manager.cpp79
7 files changed, 23 insertions, 205 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index c5cb63f..045f4d4 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -17,7 +17,6 @@ function(add_example target_name)
endfunction()
add_example(audio_internal)
-# add_example(components_internal)
add_example(script)
add_example(log)
add_example(rendering)
@@ -25,8 +24,6 @@ add_example(asset_manager)
add_example(savemgr)
add_example(proxy)
add_example(db)
-add_example(ecs)
-add_example(scene_manager)
add_example(game)
add_example(events)
add_example(gameloop)
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
deleted file mode 100644
index 2a232a9..0000000
--- a/src/example/components_internal.cpp
+++ /dev/null
@@ -1,51 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the internal ECS
- */
-
-#include <cassert>
-#include <chrono>
-
-#include <crepe/Component.h>
-#include <crepe/ComponentManager.h>
-
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Sprite.h>
-
-#include <crepe/util/Log.h>
-
-using namespace crepe;
-using namespace std;
-
-#define OBJ_COUNT 100000
-
-int main() {
- dbg_trace();
-
- ComponentManager mgr{};
-
- auto start_adding = chrono::high_resolution_clock::now();
-
- for (int i = 0; i < OBJ_COUNT; ++i) {
- GameObject obj = mgr.new_object("Name", "Tag");
- obj.add_component<Sprite>("test");
- obj.add_component<Rigidbody>(0, 0, i);
- }
-
- auto stop_adding = chrono::high_resolution_clock::now();
-
- auto sprites = mgr.get_components_by_type<Sprite>();
- for (auto sprite : sprites) {
- assert(true);
- }
-
- auto stop_looping = chrono::high_resolution_clock::now();
-
- auto add_time = chrono::duration_cast<chrono::microseconds>(stop_adding - start_adding);
- auto loop_time = chrono::duration_cast<chrono::microseconds>(stop_looping - stop_adding);
- printf("add time: %ldus\n", add_time.count());
- printf("loop time: %ldus\n", loop_time.count());
-
- return 0;
-}
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp
deleted file mode 100644
index d5ba51b..0000000
--- a/src/example/ecs.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-#include <iostream>
-
-#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Metadata.h>
-#include <crepe/api/Transform.h>
-
-using namespace crepe;
-using namespace std;
-
-int main() {
- ComponentManager mgr{};
-
- // Create a few GameObjects
- try {
- GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
- GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1);
- GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1);
-
- // Set the parent of each GameObject
- right_foot.set_parent(right_leg);
- left_foot.set_parent(left_leg);
- right_leg.set_parent(body);
- left_leg.set_parent(body);
-
- // Adding a second Transform component is not allowed and will invoke an exception
- body.add_component<Transform>(Vector2{10, 10}, 0, 1);
- } catch (const exception & e) {
- cerr << e.what() << endl;
- }
-
- // Get the Metadata and Transform components of each GameObject
- vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
- vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
-
- // Print the Metadata and Transform components
- for (auto & m : metadata) {
- cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
- << " Tag: " << m.get().tag << " Parent: " << m.get().parent << " Children: ";
- for (auto & c : m.get().children) {
- cout << c << " ";
- }
- cout << endl;
- }
- for (auto & t : transform) {
- cout << "Id: " << t.get().game_object_id << " Position: [" << t.get().position.x
- << ", " << t.get().position.y << "]" << endl;
- }
-
- return 0;
-}
diff --git a/src/example/events.cpp b/src/example/events.cpp
index ed519ff..e6d91aa 100644
--- a/src/example/events.cpp
+++ b/src/example/events.cpp
@@ -2,7 +2,7 @@
#include <crepe/ComponentManager.h>
#include <crepe/system/ScriptSystem.h>
-#include <crepe/util/log.h>
+#include <crepe/util/Log.h>
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Config.h>
@@ -65,6 +65,10 @@ public:
}
};
int main() {
+ EventManager & evmgr = EventManager::get_instance();
+ ComponentManager mgr{};
+ ScriptSystem sys{mgr};
+
// two events to trigger
KeyPressEvent key_press;
key_press.key = Keycode::A;
@@ -74,22 +78,19 @@ int main() {
click_event.mouse_x = 100;
click_event.mouse_y = 200;
// queue events to test queue
- EventManager::get_instance().queue_event<KeyPressEvent>(
- std::move(key_press), 0);
- EventManager::get_instance().queue_event<MouseClickEvent>(
- std::move(click_event), 0);
+ evmgr.queue_event<KeyPressEvent>(std::move(key_press), 0);
+ evmgr.queue_event<MouseClickEvent>(std::move(click_event), 0);
{
TestKeyListener test_listener;
test_listener.set_channel(1);
- auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
+ auto obj = mgr.new_object("name", "tag", Vector2{1.2, 3.4}, 0, 1);
obj.add_component<BehaviorScript>().set_script<MyScript>();
- ScriptSystem sys;
sys.update();
// Trigger the events while `testListener` is in scope
- EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 1);
- EventManager::get_instance().trigger_event(MouseClickEvent{
+ evmgr.trigger_event<KeyPressEvent>(key_press, 1);
+ evmgr.trigger_event(MouseClickEvent{
.mouse_x = 100,
.mouse_y = 100,
.button = MouseButton::LEFT_MOUSE,
@@ -100,14 +101,13 @@ int main() {
std::cout << "lambda test" << std::endl;
return false;
};
- EventManager::get_instance().subscribe<KeyPressEvent>(
- std::move(event_handler), 0);
+ evmgr.subscribe<KeyPressEvent>(std::move(event_handler), 0);
// testing trigger with testListener not in scope (unsubscribed)
- EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0);
- EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
+ evmgr.trigger_event<KeyPressEvent>(key_press, 0);
+ evmgr.trigger_event<MouseClickEvent>(click_event, 0);
// dispatching queued events
- EventManager::get_instance().dispatch_events();
+ evmgr.dispatch_events();
- EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler, 0);
+ evmgr.unsubscribe<KeyPressEvent>(event_handler, 0);
return EXIT_SUCCESS;
}
diff --git a/src/example/game.cpp b/src/example/game.cpp
index b6a0c31..a557be7 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -74,7 +74,7 @@ public:
game_object1.add_component<Sprite>(
make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color,
FlipSettings{true, true});
- game_object1.add_component<Camera>(Color::get_white());
+ game_object1.add_component<Camera>(Color::WHITE);
}
};
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index 14ecaa9..9e3c8cc 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -30,13 +30,13 @@ int main() {
// Normal adding components
{
Color color(0, 0, 0, 0);
- obj.add_component<Sprite>(make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color,
+ obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/green_square.png"), color,
FlipSettings{false, false});
- obj.add_component<Camera>(Color::get_red());
+ obj.add_component<Camera>(Color::RED);
}
{
Color color(0, 0, 0, 0);
- obj1.add_component<Sprite>(make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color,
+ obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/green_square.png"), color,
FlipSettings{true, true});
}
@@ -48,8 +48,12 @@ int main() {
}
*/
+ sys.update();
+ /*
+
auto start = std::chrono::steady_clock::now();
while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
sys.update();
}
+ */
}
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
deleted file mode 100644
index accec7d..0000000
--- a/src/example/scene_manager.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-#include <iostream>
-
-#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Metadata.h>
-#include <crepe/api/Scene.h>
-#include <crepe/api/SceneManager.h>
-#include <crepe/api/Vector2.h>
-
-using namespace crepe;
-using namespace std;
-
-class ConcreteScene1 : public Scene {
-public:
- using Scene::Scene;
-
- void load_scene() {
- auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
- GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
- }
-};
-
-class ConcreteScene2 : public Scene {
-public:
- using Scene::Scene;
-
- void load_scene() {
- auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
- GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
- GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
- }
-};
-
-int main() {
- ComponentManager component_mgr{};
- SceneManager scene_mgr{component_mgr};
-
- // Add the scenes to the scene manager
- scene_mgr.add_scene<ConcreteScene1>("scene1");
- scene_mgr.add_scene<ConcreteScene2>("scene2");
-
- // There is no need to call set_next_scene() at the beginnen, because the first scene will be
- // automatically set as the next scene
-
- // Load scene1 (the first scene added)
- scene_mgr.load_next_scene();
-
- // Get the Metadata components of each GameObject of Scene1
- vector<reference_wrapper<Metadata>> metadata
- = component_mgr.get_components_by_type<Metadata>();
-
- cout << "Metadata components of Scene1:" << endl;
- // Print the Metadata
- for (auto & m : metadata) {
- cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
- << " Tag: " << m.get().tag << endl;
- }
-
- // Set scene2 as the next scene
- scene_mgr.set_next_scene("scene2");
- // Load scene2
- scene_mgr.load_next_scene();
-
- // Get the Metadata components of each GameObject of Scene2
- metadata = component_mgr.get_components_by_type<Metadata>();
-
- cout << "Metadata components of Scene2:" << endl;
- // Print the Metadata
- for (auto & m : metadata) {
- cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
- << " Tag: " << m.get().tag << endl;
- }
-
- return 0;
-}