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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 15:27:21 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 15:27:21 +0100
commit97515abfb2859e289df9d65d7106f35159749131 (patch)
treea5755978b1e4c35d258f7b5c9c1bfec529f85ab3 /src/example
parentb4834c99c1afced63ee0c266b38925b95782bdf6 (diff)
no more singleton systems
Diffstat (limited to 'src/example')
-rw-r--r--src/example/script.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp
index 928eddf..8ca4ceb 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -41,7 +41,7 @@ int main() {
// Get ScriptSystem singleton instance (this would normally be done from the
// game loop)
- auto & sys = ScriptSystem::get_instance();
+ ScriptSystem sys;
// Update all scripts. This should result in MyScript::update being called
sys.update();