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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-28 10:20:23 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-28 10:20:23 +0100 |
commit | 7508f7b26e73df24e2fcb4296b31d26470fddf76 (patch) | |
tree | abf251399b30f012713a57accd59f5e97935c635 /src/example | |
parent | 2d623522db0677ca5e88a53e3705a10ce59ba8b6 (diff) |
adjusted more it should now be finsished
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 6e426cf..68dadd7 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -17,7 +17,6 @@ #include <crepe/types.h> #include <chrono> -#include <memory> using namespace crepe; using namespace std; @@ -33,7 +32,7 @@ int main(int argc, char * argv[]) { auto img = Texture("asset/texture/test_ap43.png"); Sprite & test_sprite - = game_object.add_component<Sprite>(img, color, FlipSettings{true, true}, 1, 1, 500); + = game_object.add_component<Sprite>(img, color, Sprite::FlipSettings{true, true}, 1, 1, 500); //game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true; game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true; |