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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-21 10:42:10 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-21 10:42:10 +0200
commit157cdabe941be14ca72022e7a7c8c55a582a7c1c (patch)
treeca09caaa0b4a8ec8ba7c6a109445be4339f08cb1 /src/example
parent58dfdba241b501d4b1b9688b44ee775507ec325b (diff)
parent0fdebc7d7a143ad2b9b5ed6a596bf4bb1f0f7d7f (diff)
merge loek/scripts into loek/config
Diffstat (limited to 'src/example')
-rw-r--r--src/example/script.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp
index 44e2922..91e4713 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -10,12 +10,14 @@
#include <crepe/api/Config.h>
#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Script.h>
using namespace crepe;
+using namespace crepe::api;
using namespace std;
-class MyScript : public api::BehaviorScript {
- void update() { dbg_trace(); }
+class MyScript : public Script {
+ void update() { dbg_log("MY SCRIPT UPDATE"); }
};
int main() {
@@ -25,7 +27,7 @@ int main() {
dbg_trace();
auto obj = GameObject(0, "name", "tag", 0);
- obj.add_component<MyScript>();
+ obj.add_component<BehaviorScript>().set_script<MyScript>();
auto & sys = ScriptSystem::get_instance();
sys.update(); // -> MyScript::update