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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-03 17:52:24 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-03 17:52:24 +0100
commit0da996d1c206947fdc54e324e46025efcf15fe64 (patch)
treea7d4cb40bc77773d60b129c8343c35db787870c1 /src/example
parentdb181bafbe57e8df5f1df5c0871865701ac62ecc (diff)
button example
Diffstat (limited to 'src/example')
-rw-r--r--src/example/CMakeLists.txt2
-rw-r--r--src/example/button.cpp50
2 files changed, 51 insertions, 1 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 85ec466..93b9ee2 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -19,4 +19,4 @@ endfunction()
add_example(asset_manager)
add_example(savemgr)
add_example(rendering_particle)
-
+add_example(button)
diff --git a/src/example/button.cpp b/src/example/button.cpp
new file mode 100644
index 0000000..d74f781
--- /dev/null
+++ b/src/example/button.cpp
@@ -0,0 +1,50 @@
+#include <crepe/api/Camera.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/Component.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Transform.h>
+#include <crepe/system/RenderSystem.h>
+#include <crepe/api/EventManager.h>
+#include <crepe/system/InputSystem.h>
+#include <crepe/system/AnimatorSystem.h>
+#include <crepe/api/Button.h>
+#include <crepe/api/Animator.h>
+#include <crepe/api/Texture.h>
+#include <SDL2/SDL_timer.h>
+#include <crepe/types.h>
+#include <chrono>
+#include <iostream>
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+ ComponentManager mgr;
+ RenderSystem sys{mgr};
+ EventManager& event_mgr = EventManager::get_instance();
+ InputSystem input_sys{mgr};
+ AnimatorSystem asys{mgr};
+ GameObject camera_obj = mgr.new_object("", "", vec2{0, 0}, 0, 1);
+ camera_obj.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f);
+
+ GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ auto s2 = Texture("asset/texture/test_ap43.png");
+ bool button_clicked = false;
+ auto & sprite2 = button_obj.add_component<Sprite>(
+ s2, Color::GREEN, Sprite::FlipSettings{false, false}, 2, 1, 100);
+ std::function<void()> on_click = [&]() {
+ std::cout << "button clicked" << std::endl;
+ };
+ auto & button = button_obj.add_component<Button>(100, 100, on_click, false);
+ button.active = true;
+ auto start = std::chrono::steady_clock::now();
+ while (true) {
+ input_sys.update();
+ sys.update();
+ asys.update();
+ event_mgr.dispatch_events();
+ SDL_Delay(30);
+ }
+ return 0;
+}