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authormax-001 <maxsmits21@kpnmail.nl>2024-12-04 13:17:08 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-04 13:17:08 +0100
commitac87bfad20e1bcf1fd066a4eda231608fe12f504 (patch)
tree1ecf875bcbb3c3a846178869745bdfce7ce182b9 /src/example
parent16444f19ae2c7c71a2be53ce6fd2e4d671aa8765 (diff)
Added AI component
Diffstat (limited to 'src/example')
-rw-r--r--src/example/AITest.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/example/AITest.cpp b/src/example/AITest.cpp
index 3998ff4..1c4633f 100644
--- a/src/example/AITest.cpp
+++ b/src/example/AITest.cpp
@@ -1,6 +1,7 @@
#include <SDL2/SDL_timer.h>
#include <chrono>
#include <crepe/ComponentManager.h>
+#include <crepe/api/AI.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
#include <crepe/api/GameObject.h>
@@ -8,7 +9,6 @@
#include <crepe/api/Scene.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
-#include <crepe/system/RenderSystem.h>
using namespace crepe;
using namespace std;
@@ -24,6 +24,7 @@ public:
Texture img = Texture("asset/texture/test_ap43.png");
game_object1.add_component<Sprite>(img, Color::MAGENTA,
Sprite::FlipSettings{false, false}, 1, 1, 195);
+ game_object1.add_component<AI>(1, 1, 1);
game_object2.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{1036, 780},
1.0f);