diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-18 16:55:21 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-18 16:55:21 +0100 |
commit | 92e83ded2b6afb26082d7661c28af1d9d4e950a2 (patch) | |
tree | f03fe4f0f19efb4a96d79615d98e2af501550f00 /src/example | |
parent | 0e8fcca228e4a55c9553afc5dfed3a38f4c53a91 (diff) |
added mouse and key event triggering
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/events.cpp | 4 | ||||
-rw-r--r-- | src/example/gameloop.cpp | 33 |
2 files changed, 35 insertions, 2 deletions
diff --git a/src/example/events.cpp b/src/example/events.cpp index 6431c67..1b9ea45 100644 --- a/src/example/events.cpp +++ b/src/example/events.cpp @@ -56,12 +56,12 @@ public: bool on_key_pressed(const KeyPressEvent & event) override { std::cout << "TestKeyListener: Key Pressed - Code: " << static_cast<int>(event.key) << std::endl; - return true; // Return true if the listener should remain active + return false; } bool on_key_released(const KeyReleaseEvent & event) override { std::cout << "TestKeyListener: Key Released - Code: " << static_cast<int>(event.key) << std::endl; - return true; + return false; } }; int main() { diff --git a/src/example/gameloop.cpp b/src/example/gameloop.cpp index a676f20..d45b3ce 100644 --- a/src/example/gameloop.cpp +++ b/src/example/gameloop.cpp @@ -1,7 +1,40 @@ +#include <iostream> #include "crepe/api/LoopManager.h" +#include <crepe/api/EventManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/IKeyListener.h> +#include <crepe/api/IMouseListener.h> using namespace crepe; +class TestKeyListener : public IKeyListener { +public: + bool on_key_pressed(const KeyPressEvent & event) override { + std::cout << "TestKeyListener: Key Pressed - Code: " << static_cast<int>(event.key) + << std::endl; + if(event.key == Keycode::ESCAPE){ + + } + return false; + } + bool on_key_released(const KeyReleaseEvent & event) override { + std::cout << "TestKeyListener: Key Released - Code: " << static_cast<int>(event.key) + << std::endl; + return false; + } +}; +bool on_key_pressed(const KeyPressEvent & event){ + std::cout << "TestKeyListener: Key Pressed - Code: " << static_cast<int>(event.key) + << std::endl; + if(event.key == Keycode::ESCAPE){ + return true; + } + return false; + } int main() { LoopManager gameloop; + TestKeyListener key_listener; + EventManager::get_instance().subscribe<KeyPressEvent>(on_key_pressed); gameloop.start(); + + return 1; } |