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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-03 19:44:47 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-03 19:44:47 +0100 |
commit | 668bd96c28c75a21c17c01d39553231be34be119 (patch) | |
tree | 64c85d1e2c69d43f468b57224c02427e5ea91552 /src/example | |
parent | 9416841ad776d9117bc3b12ee3ceb9a8c7af4c73 (diff) | |
parent | cc821016c8ddce45a1e3f192415f58be237b8a1e (diff) |
Merge branch 'master' of github.com:lonkaars/crepe into jaro/collision-system
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 3a12144..349d11e 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -28,7 +28,7 @@ int main(int argc, char * argv[]) { ParticleSystem psys{mgr}; AnimatorSystem asys{mgr}; - Color color(255, 255, 255, 255); + Color color(255, 255, 255, 100); auto img = Texture("asset/texture/test_ap43.png"); Sprite & test_sprite = game_object.add_component<Sprite>( @@ -59,7 +59,7 @@ int main(int argc, char * argv[]) { }); */ - auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, + auto & cam = game_object.add_component<Camera>(Color::RED, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f); /* |