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| author | JAROWMR <jarorutjes07@gmail.com> | 2025-01-03 19:43:43 +0100 | 
|---|---|---|
| committer | JAROWMR <jarorutjes07@gmail.com> | 2025-01-03 19:43:43 +0100 | 
| commit | 41b1941f9ce1b0b31d2d5a3f0b34b0d3d6a0027a (patch) | |
| tree | e29ab87019301984273ce2a08910fa6c2cbbe149 /src/example | |
| parent | 4f687de3530fac052f30dac7b8c59dae103bcf81 (diff) | |
| parent | cf6ca6be5a9deac4de921f50d0aedf6a6156e0f4 (diff) | |
Merge branch 'master' of github.com:lonkaars/crepe into jaro/main-menu
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/rendering_particle.cpp | 29 | 
1 files changed, 20 insertions, 9 deletions
| diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 7942fce..8be781a 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -7,8 +7,8 @@  #include <crepe/api/Button.h>  #include <crepe/api/Camera.h>  #include <crepe/api/Color.h> +#include <crepe/api/Engine.h>  #include <crepe/api/GameObject.h> -#include <crepe/api/LoopManager.hpp>  #include <crepe/api/ParticleEmitter.h>  #include <crepe/api/Rigidbody.h>  #include <crepe/api/Sprite.h> @@ -62,21 +62,32 @@ public:  			}  		); -		/* -		game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", -										Text::Data{.text_color = Color::RED}, "test TEST"); +		game_object.add_component<Text>( +			vec2 {1, 1}, vec2 {0, -1}, "ComicSansMS", +			Text::Data { +				.text_color = Color::RED, +			}, +			"test TEST" +		); -		game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS", -										Text::Data{.text_color = Color::BLACK}, "TEST test"); -		*/ +		game_object +			.add_component<Text>( +				vec2 {1, 1}, vec2 {0, 1}, "Ariel", +				Text::Data { +					.text_color = Color::BLACK, +				}, +				"TEST test" +			) +			.world_space +			= true;  	}  	string get_name() const { return "TestScene"; };  };  int main(int argc, char * argv[]) { -	LoopManager engine; +	Engine engine;  	engine.add_scene<TestScene>(); -	engine.start(); +	engine.main();  	return 0;  } |