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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-18 13:38:54 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-18 13:38:54 +0100
commitd8e6773be7206994716c29e1ee8195b10f094bdf (patch)
tree055b1011f35d495d66225611ca0fdf4db29bd98b /src/example
parent36f941aa1cdea5faeec20a0dc793e0538ccd6d15 (diff)
added transform scale and rotation in the drawing text component
Diffstat (limited to 'src/example')
-rw-r--r--src/example/rendering_particle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index e8b3775..4430d75 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -40,11 +40,11 @@ public:
.position_offset = {0, 0},
});
- auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400},
+ auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{4000, 4000},
Camera::Data{
.bg_color = Color::WHITE,
});
- game_object.add_component<Text>(vec2{400, 400}, vec2{0, 0}, "ComicSansMS",
+ game_object.add_component<Text>(vec2{4000, 400}, vec2{0, 0}, "ComicSansMS",
Text::Data{.text_color = Color::RED}, "TEST test");
}