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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-20 15:32:19 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-20 15:32:19 +0100 |
commit | 631975d4a03642271f80baeb4494dd01bda9c76e (patch) | |
tree | 027f94ed0ed86e156cf7885b35109cc8c5f47f11 /src/example | |
parent | fd09501a1f010126bda5816f17e6e21e204e79cb (diff) |
moved sdl hint to draw sprites and added another to text with 0 instead of 2 beacause otherwise its blurry
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index c8db499..5eae00d 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -27,7 +27,6 @@ public: Color color(255, 255, 255, 255); - /* Asset img{"asset/texture/square.png"}; Sprite & test_sprite = game_object.add_component<Sprite>( @@ -50,7 +49,6 @@ public: .position_offset = {0, -1}, .world_space = false, }); - */ auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5}, Camera::Data{ |