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authorheavydemon21 <48092678+heavydemon21@users.noreply.github.com>2024-12-19 16:24:53 +0100
committerGitHub <noreply@github.com>2024-12-19 16:24:53 +0100
commitc737b01035cb62712b1dabcfef6f5014bdc882d1 (patch)
tree74c84fbf6715a4a47154d79e3c8df2c312eca1d4 /src/example
parent794efc4ef7a44b190a4d9ecc2dd84a66c62ab005 (diff)
parent1b98253b58a077618aabcf9dfe073495b8db8d4f (diff)
Merge pull request #86 from lonkaars/niels/UI
Text rendering
Diffstat (limited to 'src/example')
-rw-r--r--src/example/rendering_particle.cpp33
1 files changed, 26 insertions, 7 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 0fe24df..5440fdd 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -1,4 +1,7 @@
+
+
#include "api/Asset.h"
+#include "api/Text.h"
#include <crepe/Component.h>
#include <crepe/api/Animator.h>
#include <crepe/api/Button.h>
@@ -24,7 +27,7 @@ public:
Color color(255, 255, 255, 255);
- Asset img{"asset/spritesheet/spritesheet_test.png"};
+ Asset img{"asset/texture/square.png"};
Sprite & test_sprite = game_object.add_component<Sprite>(
img, Sprite::Data{
@@ -32,18 +35,34 @@ public:
.flip = Sprite::FlipSettings{false, false},
.sorting_in_layer = 2,
.order_in_layer = 2,
- .size = {0, 100},
+ .size = {1, 1},
.angle_offset = 0,
- .position_offset = {0, 0},
+ .position_offset = {0, 1},
+ .world_space = false,
});
- auto & emitter
- = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{});
+ //auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{});
+
+ Sprite & test_sprite1
+ = game_object.add_component<Sprite>(img, Sprite::Data{
+ .color = color,
+ .size = {1, 1},
+ .position_offset = {0, -1},
+ .world_space = false,
+ });
- auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400},
+ auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5},
Camera::Data{
.bg_color = Color::WHITE,
+ .postion_offset = {1000, 1000},
});
- cam.data.postion_offset = {1000, 1000};
+
+ /*
+ game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS",
+ Text::Data{.text_color = Color::RED}, "test TEST");
+
+ game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS",
+ Text::Data{.text_color = Color::BLACK}, "TEST test");
+ */
}
string get_name() const { return "TestScene"; };