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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-29 16:23:52 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-29 16:23:52 +0100
commitc59d460f12e1393e0ddbaaa1c6f5522eb12f8ff9 (patch)
treee7d7ceabbb5b538b8fc57704750ccae9135be735 /src/example
parentc2ef6a36532c8c078fd7836325d6be277b946cbf (diff)
more utility classes for Audio system
Diffstat (limited to 'src/example')
-rw-r--r--src/example/CMakeLists.txt1
-rw-r--r--src/example/asset_manager.cpp36
2 files changed, 0 insertions, 37 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 560e2bc..9c3c550 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -16,7 +16,6 @@ function(add_example target_name)
add_dependencies(examples ${target_name})
endfunction()
-add_example(asset_manager)
add_example(savemgr)
add_example(rendering_particle)
add_example(gameloop)
diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp
deleted file mode 100644
index 660b318..0000000
--- a/src/example/asset_manager.cpp
+++ /dev/null
@@ -1,36 +0,0 @@
-#include <crepe/api/AssetManager.h>
-#include <crepe/api/Texture.h>
-#include <crepe/facade/Sound.h>
-
-using namespace crepe;
-
-int main() {
-
- // this needs to be called before the asset manager otherwise the destructor of sdl is not in
- // the right order
- { Texture test("asset/texture/img.png"); }
- // FIXME: make it so the issue described by the above comment is not possible (i.e. the order
- // in which internal classes are instantiated should not impact the way the engine works).
-
- auto & mgr = AssetManager::get_instance();
-
- {
- // TODO: [design] the Sound class can't be directly included by the user as it includes
- // SoLoud headers.
- auto bgm = mgr.cache<Sound>("mwe/audio/bgm.ogg");
- auto sfx1 = mgr.cache<Sound>("mwe/audio/sfx1.wav");
- auto sfx2 = mgr.cache<Sound>("mwe/audio/sfx2.wav");
-
- auto img = mgr.cache<Texture>("asset/texture/img.png");
- auto img1 = mgr.cache<Texture>("asset/texture/second.png");
- }
-
- {
- auto bgm = mgr.cache<Sound>("mwe/audio/bgm.ogg");
- auto sfx1 = mgr.cache<Sound>("mwe/audio/sfx1.wav");
- auto sfx2 = mgr.cache<Sound>("mwe/audio/sfx2.wav");
-
- auto img = mgr.cache<Texture>("asset/texture/img.png");
- auto img1 = mgr.cache<Texture>("asset/texture/second.png");
- }
-}