diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-09 15:35:36 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-09 15:35:36 +0100 |
commit | 33cd5566909ac089cdf56db38a3d1daf0cb7dd10 (patch) | |
tree | 1d684595d5e8ef88c6c874ced36e616786231dd0 /src/example | |
parent | 519cc5d16e65ff501d330c03eeb35d2d095ead29 (diff) |
fixed the aspect ratio and removed the ratio from sprite and give it to texture. however the problem still lies with if animator is given the aspect ratio is then off
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 87a6eb9..cfc5a84 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -54,17 +54,16 @@ public: Asset img{"asset/texture/test_ap43.png"}; - Sprite & test_sprite - = game_object.add_component<Sprite>(img, ivec2{259, 195}, - Sprite::Data{ - .color = color, - .flip = Sprite::FlipSettings{false, false}, - .sorting_in_layer = 2, - .order_in_layer = 2, - .size = {0, 100}, - .angle_offset = 0, - .position_offset = {0, 0}, - }); + Sprite & test_sprite = game_object.add_component<Sprite>( + img, Sprite::Data{ + .color = color, + .flip = Sprite::FlipSettings{false, false}, + .sorting_in_layer = 2, + .order_in_layer = 2, + .size = {0, 100}, + .angle_offset = 0, + .position_offset = {0, 0}, + }); /* |