diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:13:48 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:13:48 +0100 |
commit | 0cb7f2f82ca167656b3c5cb9f0cc3b44c59cb0eb (patch) | |
tree | 8fa80428c08140d964eb122b5a1f8130bf10464a /src/example | |
parent | 9ff08f61023a910e3d4df1f1f52d8af0fc72c153 (diff) | |
parent | 7cbc577e94ed048f2a8146fab6972ae6ff290be7 (diff) |
Merge branch 'master' into loek/scripts
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/example/asset_manager.cpp | 36 |
2 files changed, 0 insertions, 37 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 8ef71bb..73fc512 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -16,7 +16,6 @@ function(add_example target_name) add_dependencies(examples ${target_name}) endfunction() -add_example(asset_manager) add_example(savemgr) add_example(rendering_particle) add_example(game) diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp deleted file mode 100644 index 917b547..0000000 --- a/src/example/asset_manager.cpp +++ /dev/null @@ -1,36 +0,0 @@ -#include <crepe/api/AssetManager.h> -#include <crepe/api/Texture.h> -#include <crepe/facade/Sound.h> - -using namespace crepe; - -int main() { - - // this needs to be called before the asset manager otherwise the destructor of sdl is not in - // the right order - { Texture test("../asset/texture/img.png"); } - // FIXME: make it so the issue described by the above comment is not possible (i.e. the order - // in which internal classes are instantiated should not impact the way the engine works). - - auto & mgr = AssetManager::get_instance(); - - { - // TODO: [design] the Sound class can't be directly included by the user as it includes - // SoLoud headers. - auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); - auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); - auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); - - auto img = mgr.cache<Texture>("../asset/texture/img.png"); - auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); - } - - { - auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); - auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); - auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); - - auto img = mgr.cache<Texture>("../asset/texture/img.png"); - auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); - } -} |