diff options
| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 22:04:09 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 22:04:09 +0100 | 
| commit | dff52c72a9199ceea4eaf67c270916ae11238b45 (patch) | |
| tree | c5d298bb0abcdece06060067789fb303e6c8897f /src/example | |
| parent | bfb4dffccec0a902586927c41b2454c8ddacd9e3 (diff) | |
| parent | 1cc120a0031cfc19c35240da8390d9129b4d75a3 (diff) | |
Merge branch 'master' into loek/scripts
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/CMakeLists.txt | 9 | ||||
| -rw-r--r-- | src/example/audio_internal.cpp | 56 | ||||
| -rw-r--r-- | src/example/db.cpp | 30 | ||||
| -rw-r--r-- | src/example/log.cpp | 28 | ||||
| -rw-r--r-- | src/example/particles.cpp | 43 | ||||
| -rw-r--r-- | src/example/physics.cpp | 24 | ||||
| -rw-r--r-- | src/example/proxy.cpp | 45 | ||||
| -rw-r--r-- | src/example/rendering.cpp | 72 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 71 | ||||
| -rw-r--r-- | src/example/script.cpp | 49 | 
10 files changed, 72 insertions, 355 deletions
| diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 30432e5..560e2bc 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -16,15 +16,8 @@ function(add_example target_name)  	add_dependencies(examples ${target_name})  endfunction() -add_example(audio_internal) -add_example(script) -add_example(log) -add_example(rendering)  add_example(asset_manager) -add_example(physics)  add_example(savemgr) -add_example(proxy) -add_example(db) -add_example(particles) +add_example(rendering_particle)  add_example(gameloop) diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp deleted file mode 100644 index 661161a..0000000 --- a/src/example/audio_internal.cpp +++ /dev/null @@ -1,56 +0,0 @@ -/** \file - *  - * Standalone example for usage of the internal \c Sound class. - */ - -#include <crepe/api/Config.h> -#include <crepe/facade/Sound.h> -#include <crepe/util/Log.h> - -#include <thread> - -using namespace crepe; -using namespace std; -using namespace std::chrono_literals; -using std::make_unique; - -// Unrelated stuff that is not part of this POC -int _ = []() { -	// Show dbg_trace() output -	auto & cfg = Config::get_instance(); -	cfg.log.level = Log::Level::TRACE; - -	return 0; // satisfy compiler -}(); - -int main() { -	// Load a background track (Ogg Vorbis) -	auto bgm = Sound("../mwe/audio/bgm.ogg"); -	// Load three short samples (WAV) -	auto sfx1 = Sound("../mwe/audio/sfx1.wav"); -	auto sfx2 = Sound("../mwe/audio/sfx2.wav"); -	auto sfx3 = Sound("../mwe/audio/sfx3.wav"); - -	// Start the background track -	bgm.play(); - -	// Play each sample sequentially while pausing and resuming the background track -	this_thread::sleep_for(500ms); -	sfx1.play(); -	this_thread::sleep_for(500ms); -	sfx2.play(); -	bgm.pause(); -	this_thread::sleep_for(500ms); -	sfx3.play(); -	bgm.play(); -	this_thread::sleep_for(500ms); - -	// Play all samples simultaniously -	sfx1.play(); -	sfx2.play(); -	sfx3.play(); -	this_thread::sleep_for(1000ms); - -	// Stop all audio and exit -	return EXIT_SUCCESS; -} diff --git a/src/example/db.cpp b/src/example/db.cpp deleted file mode 100644 index ee4e8fc..0000000 --- a/src/example/db.cpp +++ /dev/null @@ -1,30 +0,0 @@ -#include <crepe/api/Config.h> -#include <crepe/facade/DB.h> -#include <crepe/util/Log.h> - -using namespace crepe; -using namespace std; - -// run before main -static auto _ = []() { -	auto & cfg = Config::get_instance(); -	cfg.log.level = Log::Level::TRACE; -	return 0; -}(); - -int main() { -	dbg_trace(); - -	DB db("file.db"); - -	const char * test_key = "test-key"; -	string test_data = "Hello world!"; - -	dbg_logf("DB has key = {}", db.has(test_key)); - -	db.set(test_key, test_data); - -	dbg_logf("key = \"{}\"", db.get(test_key)); - -	return 0; -} diff --git a/src/example/log.cpp b/src/example/log.cpp deleted file mode 100644 index 5baa021..0000000 --- a/src/example/log.cpp +++ /dev/null @@ -1,28 +0,0 @@ -/** \file - *  - * Standalone example for usage of the logging functions - */ - -#include <crepe/api/Config.h> -#include <crepe/util/Log.h> - -using namespace crepe; - -// unrelated setup code -int _ = []() { -	// make sure all log messages get printed -	auto & cfg = Config::get_instance(); -	cfg.log.level = Log::Level::TRACE; - -	return 0; // satisfy compiler -}(); - -int main() { -	dbg_trace(); -	dbg_log("debug message"); -	Log::logf("info message with variable: {}", 3); -	Log::logf(Log::Level::WARNING, "warning"); -	Log::logf(Log::Level::ERROR, "error"); - -	return 0; -} diff --git a/src/example/particles.cpp b/src/example/particles.cpp deleted file mode 100644 index 3d5f676..0000000 --- a/src/example/particles.cpp +++ /dev/null @@ -1,43 +0,0 @@ -#include <crepe/ComponentManager.h> -#include <crepe/api/AssetManager.h> - -#include <crepe/Component.h> -#include <crepe/api/Color.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/ParticleEmitter.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> - -using namespace crepe; -using namespace std; - -int main(int argc, char * argv[]) { -	ComponentManager mgr{}; -	GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0); -	Color color(0, 0, 0, 0); -	Sprite test_sprite = game_object.add_component<Sprite>( -		make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); -	game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ -		.position = {0, 0}, -		.max_particles = 100, -		.emission_rate = 0, -		.min_speed = 0, -		.max_speed = 0, -		.min_angle = 0, -		.max_angle = 0, -		.begin_lifespan = 0, -		.end_lifespan = 0, -		.force_over_time = Vector2{0, 0}, -		.boundary{ -			.width = 0, -			.height = 0, -			.offset = Vector2{0, 0}, -			.reset_on_exit = false, -		}, -		.sprite = test_sprite, -	}); - -	return 0; -} diff --git a/src/example/physics.cpp b/src/example/physics.cpp deleted file mode 100644 index ad663a0..0000000 --- a/src/example/physics.cpp +++ /dev/null @@ -1,24 +0,0 @@ -#include <crepe/Component.h> -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Transform.h> -#include <crepe/system/PhysicsSystem.h> - -using namespace crepe; -using namespace std; - -int main(int argc, char * argv[]) { -	ComponentManager mgr{}; - -	GameObject game_object = mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0); -	game_object.add_component<Rigidbody>(Rigidbody::Data{ -		.mass = 1, -		.gravity_scale = 1, -		.body_type = Rigidbody::BodyType::DYNAMIC, -		.constraints = {0, 0, 0}, -		.use_gravity = true, -		.bounce = false, -	}); -	return 0; -} diff --git a/src/example/proxy.cpp b/src/example/proxy.cpp deleted file mode 100644 index 69451f8..0000000 --- a/src/example/proxy.cpp +++ /dev/null @@ -1,45 +0,0 @@ -/** \file - *  - * Standalone example for usage of the proxy type - */ - -#include <crepe/ValueBroker.h> -#include <crepe/api/Config.h> -#include <crepe/util/Log.h> -#include <crepe/util/Proxy.h> - -using namespace std; -using namespace crepe; - -void test_ro_ref(const int & val) {} -void test_rw_ref(int & val) {} -void test_ro_val(int val) {} - -int main() { -	auto & cfg = Config::get_instance(); -	cfg.log.level = Log::Level::DEBUG; - -	int real_value = 0; - -	ValueBroker<int> broker{ -		[&real_value](const int & target) { -			dbg_logf("set {} to {}", real_value, target); -			real_value = target; -		}, -		[&real_value]() -> const int & { -			dbg_logf("get {}", real_value); -			return real_value; -		}, -	}; - -	Proxy<int> proxy{broker}; - -	broker.set(54); -	proxy = 84; - -	test_ro_ref(proxy); // this is allowed -	// test_rw_ref(proxy); // this should throw a compile error -	test_ro_val(proxy); - -	return 0; -} diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp deleted file mode 100644 index ecd3f6a..0000000 --- a/src/example/rendering.cpp +++ /dev/null @@ -1,72 +0,0 @@ -#include "api/Camera.h" -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/system/RenderSystem.h> -#include <crepe/util/Log.h> - -#include <crepe/api/AssetManager.h> -#include <crepe/api/Color.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> -#include <crepe/api/Vector2.h> - -#include <chrono> -#include <memory> - -using namespace std; -using namespace crepe; - -int main() { -	dbg_trace(); - -	ComponentManager mgr{}; -	RenderSystem sys{mgr}; - -	GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1); -	GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1); -	GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1); - -	// Normal adding components -	{ -		Color color(0, 0, 0, 0); -		Sprite & sprite -			= obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), -										color, FlipSettings{false, false}); -		sprite.sorting_in_layer = 2; -		sprite.order_in_layer = 1; -		obj.add_component<Camera>(Color::get_red()); -	} -	{ -		Color color(0, 0, 0, 0); -		Sprite & sprite = obj1.add_component<Sprite>( -			make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); -		sprite.sorting_in_layer = 2; -		sprite.order_in_layer = 2; -	} - -	{ -		Color color(0, 0, 0, 0); -		Sprite & sprite = obj2.add_component<Sprite>( -			make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); -		sprite.sorting_in_layer = 1; -		sprite.order_in_layer = 2; -	} - -	/* -	{ -		Color color(0, 0, 0, 0); -		auto img = mgr.cache<Texture>("../asset/texture/second.png"); -		obj2.add_component<Sprite>(img, color, FlipSettings{true, true}); -	} -	*/ - -	sys.update(); -	/* - -	auto start = std::chrono::steady_clock::now(); -	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { -		sys.update(); -	} -	*/ -} diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp new file mode 100644 index 0000000..4571afb --- /dev/null +++ b/src/example/rendering_particle.cpp @@ -0,0 +1,71 @@ +#include "api/Camera.h" +#include "system/ParticleSystem.h" +#include <SDL2/SDL_timer.h> +#include <crepe/ComponentManager.h> + +#include <crepe/Component.h> +#include <crepe/api/Color.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> +#include <crepe/system/RenderSystem.h> + +#include <chrono> +#include <iostream> +#include <memory> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { +	ComponentManager mgr; +	GameObject game_object = mgr.new_object("", "", Vector2{100, 100}, 0, 0.1); +	RenderSystem sys{mgr}; +	ParticleSystem psys{mgr}; + +	Color color(255, 255, 255, 255); + +	Sprite & test_sprite = game_object.add_component<Sprite>( +		make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false, false}); +	test_sprite.order_in_layer = 5; + +	auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ +		.position = {0, 0}, +		.max_particles = 10, +		.emission_rate = 0.1, +		.min_speed = 6, +		.max_speed = 20, +		.min_angle = -20, +		.max_angle = 20, +		.begin_lifespan = 0, +		.end_lifespan = 60, +		.force_over_time = Vector2{0, 0}, +		.boundary{ +			.width = 1000, +			.height = 1000, +			.offset = Vector2{0, 0}, +			.reset_on_exit = false, +		}, +		.sprite = test_sprite, +	}); +	game_object.add_component<Camera>(Color::WHITE); + +	game_object +		.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, +							   FlipSettings{false, false}) +		.order_in_layer +		= 6; + +	auto start = std::chrono::steady_clock::now(); +	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { +		psys.update(); +		sys.update(); +		SDL_Delay(10); +	} + +	return 0; +} diff --git a/src/example/script.cpp b/src/example/script.cpp deleted file mode 100644 index a23295b..0000000 --- a/src/example/script.cpp +++ /dev/null @@ -1,49 +0,0 @@ -/** \file - *  - * Standalone example for usage of the script component and system - */ - -#include <crepe/ComponentManager.h> -#include <crepe/system/ScriptSystem.h> -#include <crepe/util/Log.h> - -#include <crepe/api/BehaviorScript.h> -#include <crepe/api/Config.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Script.h> -#include <crepe/api/Transform.h> - -using namespace crepe; -using namespace std; - -// Unrelated stuff that is not part of this POC -int _ = []() { -	// Show dbg_trace() output -	auto & cfg = Config::get_instance(); -	cfg.log.level = Log::Level::TRACE; - -	return 0; // satisfy compiler -}(); - -// User-defined script: -class MyScript : public Script { -	void update() { -		// Retrieve component from the same GameObject this script is on -		Transform & test = get_component<Transform>(); -		dbg_logf("Transform({:.2f}, {:.2f})", test.position.x, test.position.y); -	} -}; - -int main() { -	ComponentManager component_manager{}; -	ScriptSystem system{component_manager}; - -	// Create game object with Transform and BehaviorScript components -	GameObject obj = component_manager.new_object("name"); -	obj.add_component<BehaviorScript>().set_script<MyScript>(); - -	// Update all scripts. This should result in MyScript::update being called -	system.update(); - -	return EXIT_SUCCESS; -} |