diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-05 16:44:25 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-05 16:44:25 +0100 |
commit | f693119c9e102a9b51a1015168ee2a56f2309dd1 (patch) | |
tree | 0773bd53ab98d2052ecd67c608d9dd6970e6dca9 /src/example | |
parent | cf6ca6be5a9deac4de921f50d0aedf6a6156e0f4 (diff) |
fixed AnimatorSystem bug so that it takes delta time instead of elapsed time, the Animator api has not been changed
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 35 |
1 files changed, 6 insertions, 29 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 8be781a..0082b91 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -27,7 +27,7 @@ public: Color color(255, 255, 255, 255); - Asset img {"asset/texture/square.png"}; + Asset img {"asset/spritesheet/pokemon_spritesheet.png"}; Sprite & test_sprite = game_object.add_component<Sprite>( img, @@ -36,21 +36,17 @@ public: .flip = Sprite::FlipSettings {false, false}, .sorting_in_layer = 2, .order_in_layer = 2, - .size = {1, 1}, + .size = {1, 0}, .angle_offset = 0, .position_offset = {0, 1}, .world_space = false, } ); - //auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); - Sprite & test_sprite1 = game_object.add_component<Sprite>( - img, - Sprite::Data { - .color = color, - .size = {1, 1}, - .position_offset = {0, -1}, - .world_space = false, + game_object.add_component<Animator>( + test_sprite, ivec2 {56, 56}, uvec2 {4, 4}, + Animator::Data { + .looping = true, } ); @@ -61,25 +57,6 @@ public: .postion_offset = {1000, 1000}, } ); - - game_object.add_component<Text>( - vec2 {1, 1}, vec2 {0, -1}, "ComicSansMS", - Text::Data { - .text_color = Color::RED, - }, - "test TEST" - ); - - game_object - .add_component<Text>( - vec2 {1, 1}, vec2 {0, 1}, "Ariel", - Text::Data { - .text_color = Color::BLACK, - }, - "TEST test" - ) - .world_space - = true; } string get_name() const { return "TestScene"; }; |