diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-29 16:23:52 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-29 16:23:52 +0100 |
commit | c59d460f12e1393e0ddbaaa1c6f5522eb12f8ff9 (patch) | |
tree | e7d7ceabbb5b538b8fc57704750ccae9135be735 /src/example | |
parent | c2ef6a36532c8c078fd7836325d6be277b946cbf (diff) |
more utility classes for Audio system
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/example/asset_manager.cpp | 36 |
2 files changed, 0 insertions, 37 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 560e2bc..9c3c550 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -16,7 +16,6 @@ function(add_example target_name) add_dependencies(examples ${target_name}) endfunction() -add_example(asset_manager) add_example(savemgr) add_example(rendering_particle) add_example(gameloop) diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp deleted file mode 100644 index 660b318..0000000 --- a/src/example/asset_manager.cpp +++ /dev/null @@ -1,36 +0,0 @@ -#include <crepe/api/AssetManager.h> -#include <crepe/api/Texture.h> -#include <crepe/facade/Sound.h> - -using namespace crepe; - -int main() { - - // this needs to be called before the asset manager otherwise the destructor of sdl is not in - // the right order - { Texture test("asset/texture/img.png"); } - // FIXME: make it so the issue described by the above comment is not possible (i.e. the order - // in which internal classes are instantiated should not impact the way the engine works). - - auto & mgr = AssetManager::get_instance(); - - { - // TODO: [design] the Sound class can't be directly included by the user as it includes - // SoLoud headers. - auto bgm = mgr.cache<Sound>("mwe/audio/bgm.ogg"); - auto sfx1 = mgr.cache<Sound>("mwe/audio/sfx1.wav"); - auto sfx2 = mgr.cache<Sound>("mwe/audio/sfx2.wav"); - - auto img = mgr.cache<Texture>("asset/texture/img.png"); - auto img1 = mgr.cache<Texture>("asset/texture/second.png"); - } - - { - auto bgm = mgr.cache<Sound>("mwe/audio/bgm.ogg"); - auto sfx1 = mgr.cache<Sound>("mwe/audio/sfx1.wav"); - auto sfx2 = mgr.cache<Sound>("mwe/audio/sfx2.wav"); - - auto img = mgr.cache<Texture>("asset/texture/img.png"); - auto img1 = mgr.cache<Texture>("asset/texture/second.png"); - } -} |