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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 19:22:23 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 19:22:23 +0100
commitd69f1642cb397d68d591718f83028e14620ab340 (patch)
tree8f4294169949420710bb3c77f759ea7c0731a806 /src/example
parent6c35bd16f254f687f2b415234e36b13f0f8897a8 (diff)
`make format`
Diffstat (limited to 'src/example')
-rw-r--r--src/example/ecs.cpp12
-rw-r--r--src/example/scene_manager.cpp22
2 files changed, 22 insertions, 12 deletions
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp
index 06fc563..5f83da1 100644
--- a/src/example/ecs.cpp
+++ b/src/example/ecs.cpp
@@ -14,10 +14,14 @@ int main() {
// Create a few GameObjects
try {
GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
- GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1);
- GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1);
+ GameObject right_leg
+ = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1);
+ GameObject left_leg
+ = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1);
+ GameObject right_foot
+ = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1);
+ GameObject left_foot
+ = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1);
// Set the parent of each GameObject
right_foot.set_parent(right_leg);
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
index 1c982aa..24ab72e 100644
--- a/src/example/scene_manager.cpp
+++ b/src/example/scene_manager.cpp
@@ -16,9 +16,12 @@ public:
void load_scene() {
auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
- GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
+ GameObject object1
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
+ GameObject object2
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
+ GameObject object3
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
}
};
@@ -28,10 +31,14 @@ public:
void load_scene() {
auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
- GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
- GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
+ GameObject object1
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
+ GameObject object2
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
+ GameObject object3
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
+ GameObject object4
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
}
};
@@ -77,4 +84,3 @@ int main() {
return 0;
}
-