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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-05 16:14:32 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-05 16:14:32 +0100
commit5b248d068a94902be9ca4d00fe07d551f64c49b9 (patch)
treeb4a68b85c2298cb93d53010e09f09ca44c29a2cf /src/example
parentb770475741b7c33d57331f3139c55a3f237ad274 (diff)
`make format`
Diffstat (limited to 'src/example')
-rw-r--r--src/example/asset_manager.cpp2
-rw-r--r--src/example/audio_internal.cpp2
-rw-r--r--src/example/particle.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp
index ba18b62..cf64f89 100644
--- a/src/example/asset_manager.cpp
+++ b/src/example/asset_manager.cpp
@@ -1,6 +1,6 @@
-#include <crepe/facade/Sound.h>
#include <crepe/api/AssetManager.h>
#include <crepe/api/Texture.h>
+#include <crepe/facade/Sound.h>
using namespace crepe;
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
index 0b36daa..1ea839d 100644
--- a/src/example/audio_internal.cpp
+++ b/src/example/audio_internal.cpp
@@ -3,8 +3,8 @@
* Standalone example for usage of the internal \c Sound class.
*/
-#include <crepe/facade/Sound.h>
#include <crepe/api/Config.h>
+#include <crepe/facade/Sound.h>
#include <crepe/util/log.h>
#include <thread>
diff --git a/src/example/particle.cpp b/src/example/particle.cpp
index 83b1e8a..47ad2e2 100644
--- a/src/example/particle.cpp
+++ b/src/example/particle.cpp
@@ -5,9 +5,9 @@
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
#include <crepe/Particle.h>
-#include <crepe/facade/SDLApp.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/ParticleEmitter.h>
+#include <crepe/facade/SDLApp.h>
#include <crepe/system/ParticleSystem.h>
using namespace crepe;