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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-28 10:21:22 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-28 10:21:22 +0100 |
commit | ca81cf4cdb99cfe42359526ff3840f58f4cf214a (patch) | |
tree | a0e7b53a39ed9ceba1b8dca20d5dee7a89c52520 /src/example | |
parent | 7508f7b26e73df24e2fcb4296b31d26470fddf76 (diff) |
make format
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 68dadd7..8fdbb58 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -31,8 +31,8 @@ int main(int argc, char * argv[]) { Color color(255, 255, 255, 255); auto img = Texture("asset/texture/test_ap43.png"); - Sprite & test_sprite - = game_object.add_component<Sprite>(img, color, Sprite::FlipSettings{true, true}, 1, 1, 500); + Sprite & test_sprite = game_object.add_component<Sprite>( + img, color, Sprite::FlipSettings{true, true}, 1, 1, 500); //game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true; game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true; |