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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-28 10:21:22 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-28 10:21:22 +0100
commitca81cf4cdb99cfe42359526ff3840f58f4cf214a (patch)
treea0e7b53a39ed9ceba1b8dca20d5dee7a89c52520 /src/example
parent7508f7b26e73df24e2fcb4296b31d26470fddf76 (diff)
make format
Diffstat (limited to 'src/example')
-rw-r--r--src/example/rendering_particle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 68dadd7..8fdbb58 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -31,8 +31,8 @@ int main(int argc, char * argv[]) {
Color color(255, 255, 255, 255);
auto img = Texture("asset/texture/test_ap43.png");
- Sprite & test_sprite
- = game_object.add_component<Sprite>(img, color, Sprite::FlipSettings{true, true}, 1, 1, 500);
+ Sprite & test_sprite = game_object.add_component<Sprite>(
+ img, color, Sprite::FlipSettings{true, true}, 1, 1, 500);
//game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true;
game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true;