diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 19:32:14 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 19:32:14 +0100 |
commit | 56cf219a25e66f38c50a51afd01ed515de149711 (patch) | |
tree | 016293d4e13fa2e141a960062e005b608ccecebf /src/example | |
parent | d69f1642cb397d68d591718f83028e14620ab340 (diff) | |
parent | 0b2ca3c323c7f73d031e7014ba0a17dcf0b59751 (diff) |
merge `jaro/particle-system-master` into `loek/cleanup` early
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/example/particles.cpp | 43 |
2 files changed, 44 insertions, 0 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index c8a4b85..3a5b543 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -28,5 +28,6 @@ add_example(proxy) add_example(db) add_example(ecs) add_example(scene_manager) +add_example(particles) add_example(gameloop) diff --git a/src/example/particles.cpp b/src/example/particles.cpp new file mode 100644 index 0000000..6eab046 --- /dev/null +++ b/src/example/particles.cpp @@ -0,0 +1,43 @@ +#include <crepe/ComponentManager.h> +#include <crepe/api/AssetManager.h> + +#include <crepe/Component.h> +#include <crepe/api/Color.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0); + Color color(0, 0, 0, 0); + Sprite test_sprite = game_object.add_component<Sprite>( + make_shared<Texture>("../asset/texture/img.png"), color, + FlipSettings{true, true}); + game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ + .position = {0, 0}, + .max_particles = 100, + .emission_rate = 0, + .min_speed = 0, + .max_speed = 0, + .min_angle = 0, + .max_angle = 0, + .begin_lifespan = 0, + .end_lifespan = 0, + .force_over_time = Vector2{0, 0}, + .boundary{ + .width = 0, + .height = 0, + .offset = Vector2{0, 0}, + .reset_on_exit = false, + }, + .sprite = test_sprite, + }); + + return 0; +} |