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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-23 13:12:18 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-23 13:12:18 +0200
commit04a040e28ade412ea5b1767bf77eed3956121973 (patch)
treedcc93a90f08300f49f82bc4612f0328ef77a4b64 /src/example
parent30d84ef9ad4a0010288db18294766fd4d5ed6f4a (diff)
move user-facing classes to api namespace
Diffstat (limited to 'src/example')
-rw-r--r--src/example/CMakeLists.txt4
-rw-r--r--src/example/components_internal.cpp11
-rw-r--r--src/example/script.cpp2
3 files changed, 12 insertions, 5 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 6df4ce7..53f584f 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -1,3 +1,6 @@
+# all examples
+add_custom_target(examples)
+
# add_example(target_name [SOURCES...])
function(add_example target_name)
# if SOURCES is not specified
@@ -10,6 +13,7 @@ function(add_example target_name)
add_executable(${target_name} EXCLUDE_FROM_ALL ${sources})
target_link_libraries(${target_name} PUBLIC crepe)
+ add_dependencies(examples ${target_name})
endfunction()
add_example(audio_internal)
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
index 54ce295..e2169e1 100644
--- a/src/example/components_internal.cpp
+++ b/src/example/components_internal.cpp
@@ -6,14 +6,17 @@
#include <cassert>
#include <chrono>
-#include <crepe/Collider.h>
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
-#include <crepe/Rigidbody.h>
-#include <crepe/Sprite.h>
+
+#include <crepe/api/Collider.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+
#include <crepe/util/log.h>
+using namespace crepe::api;
using namespace crepe;
using namespace std;
diff --git a/src/example/script.cpp b/src/example/script.cpp
index cc585db..6e5563c 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -4,11 +4,11 @@
*/
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
#include <crepe/ScriptSystem.h>
#include <crepe/util/log.h>
#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/GameObject.h>
#include <crepe/api/Script.h>
using namespace crepe;