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authorJaro <jarorutjes07@gmail.com>2024-11-08 19:20:05 +0100
committerJaro <jarorutjes07@gmail.com>2024-11-08 19:20:05 +0100
commitd69adb5666fd6f73edbc6d410afcdf23c24e7c6b (patch)
tree00dd0280e603be5f67753fa1171582109b1065c4 /src/example
parent0feda3d123ff99a1b9e41837482268bebfd9140a (diff)
particle updated
Diffstat (limited to 'src/example')
-rw-r--r--src/example/particles.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/example/particles.cpp b/src/example/particles.cpp
new file mode 100644
index 0000000..a56ec5c
--- /dev/null
+++ b/src/example/particles.cpp
@@ -0,0 +1,46 @@
+#include <crepe/ComponentManager.h>
+#include <crepe/system/RenderSystem.h>
+#include <crepe/system/CollisionSystem.h>
+#include <crepe/api/AssetManager.h>
+#include <crepe/system/PhysicsSystem.h>
+#include <crepe/api/loopManager.h>
+
+#include <crepe/Component.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/ParticleEmitter.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Color.h>
+
+
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+
+ Color color(0, 0, 0, 0);
+ GameObject *game_object = new GameObject(0, "Name", "Tag", Vector2{0,0},0,0);
+ game_object->add_component<ParticleEmitter>(ParticleEmitter::ParticleEmitterData{
+ .position = {0,0},
+ .max_particles = 0,
+ .emission_rate = 0,
+ .min_speed = 0,
+ .max_speed = 0,
+ .min_angle = 0,
+ .max_angle = 0,
+ .begin_lifespan = 0,
+ .end_lifespan = 0,
+ .force_over_time = 0,
+ .boundary{
+ .boundary_width = 0,
+ .boundary_height = 0,
+ .boundary_offset = {0,0},
+ .reset_on_exit = false,
+ },
+ .sprite = nullptr,
+ });
+
+ return 0;
+}