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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-13 12:19:58 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-13 12:19:58 +0100 |
commit | ab0c50d5b719863ab9e9821e6720bba450e174ce (patch) | |
tree | 10a8b6391ae830b4d540673f177946eb7d98c037 /src/example | |
parent | 80e4e1eb78898879eed11648808ca6b65eecb304 (diff) |
added activate/deactive to listeners and doxygen comments
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/events.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/example/events.cpp b/src/example/events.cpp index 1f757e1..1a29d80 100644 --- a/src/example/events.cpp +++ b/src/example/events.cpp @@ -73,14 +73,11 @@ int main() { EventManager::get_instance().queue_event<KeyPressEvent>(std::move(key_press), 0); EventManager::get_instance().queue_event<MouseClickEvent>(std::move(click_event), 0); { - // Instantiate TestKeyListener, which subscribes to key events TestKeyListener testListener; - // Create game object with Transform and BehaviorScript components auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1); obj.add_component<BehaviorScript>().set_script<MyScript>(); - // Get ScriptSystem singleton instance (this would normally be done from the game loop) ScriptSystem sys; sys.update(); |